Re: designing AI for era 1 Mictlan
I saw it. I wish I had seen it sooner. My apologies to Mivayan for not seeing it and thanking him. Especially considering it looks like he tried alot of my hints. He used my favorite trick with the logo and used "my face" from the game directory. He created a bless god, and took away all of the non-blessable units. He auto-summoned useful units. I think alot of those were in the discussions of turning the experts "the AI sucks because it" into active suggestions on what we would need to change. He should have gotten more recognition for it but I dont keep up on the mod stuff as much as the map/server stuff. I let others do that.
But there are the comments from Arrelan which I didnt quite follow but I cant ignore. He is one of the beta testers and has a login on my servers. Ive gotten some great hints from him over the years.
I need to read thru the thread and the mod abit more. Maybe we can ressurrect that thread and get Mivayan to update the mod. There are some bits there that Arrelan seems to have liked so maybe we can steal those.
If I did a scenario download for all this then the god/scales would be set by map commands anyway.
I also have to come up with a storyline of some sort. Maybe steal from Leifs "Vampire Wars" and assign alot of blood-based indepts. Call it "the Rise of Blood" or "AntiBlood Crusades" where the players have to try and stop blood magic from taking over. Hmmmm there is something about the rise and fall of blood magic in the Dominions storyline isnt there?
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