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View Poll Results: Is clam-spamming too powerful?
Yes, always, the astral gems are too damn good, especailly at the current price! 4 4.55%
Yes, but only in long games. 29 32.95%
Yes, but only sometimes, e.g. for patala, who also get easy hammers, or with wish, or alteration sites etc etc. 5 5.68%
They're about right, and shouldn't be changed. 29 32.95%
No, their utility is balanced by the research investment/cost in mage time/gem cost or whatever, especially if you want to wish (or other high level spell-spam.) 16 18.18%
No, they're no longer worth the investment/bother, especailly now tha I need nature/water mages to get them. 5 5.68%
Voters: 88. You may not vote on this poll

 
 
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  #11  
Old September 12th, 2007, 07:03 PM
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Meglobob Meglobob is offline
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Default Re: Poll: Is Clam Hording Too Good?

Well I am against nerfing of clams, I do like the idea of the introduction of anti-clamming spells. So you have a counter strategy to clams.

A global that destroys 10%/per turn of all gem producing items in the world, would stop gem spamming abuse.

You could balance the introduction of such a global by reducing the cost of the gem producing magic items back to what they where in Dom2.

So the gem producing items where useful early on but not a effective long term strategy because there was a counter in the form of a global.

The global would after be relatively cheap, 40-60 gems so could be recast over and over to avoid it being just dispelled too easily.

The clams, blood stones and fever fetishes would still be useful as a mirco-management saving tool. Instead of giving a scout a pile of gems to refill your mages when they use there gems in battle. Just give him a clam or bloodstone or fever fetish to produce them on the way.
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