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  #1  
Old March 3rd, 2002, 06:46 PM

tesco samoa tesco samoa is offline
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Default Re: Technology Trade (again)

a nice way to fix this problem would be an additional tag on the trading items.... like select level...
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  #2  
Old March 3rd, 2002, 11:14 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Technology Trade (again)

I guess this is not a new finding, but the AI can also easily be cheated with the racial techs. You give your Organic Tech 1 to an AI without this racial trait and you get Physics 1, next turn you can repeat this and you get every 50,000 RP Tech for low.

Edit: I guess this is why I have found several AI entries with extremely large percentages for the trades (e.g. 30,000 %), because one could also get 50,000 minerals for nothing.

[ 04 March 2002: Message edited by: PsychoTechFreak ]

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  #3  
Old March 4th, 2002, 06:06 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Technology Trade (again)

Question to AI Modders:

Regarding my Last post. Is this the reason why some of you have increased the trade percentages to high values, because the AI cannot determine if it can make use of a racial tech ?
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  #4  
Old March 4th, 2002, 09:43 PM
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Default Re: Technology Trade (again)

Actually, you can cheat the AI with trades quite easily. For example, you could give an early AI Anti-Proton-Beams level 1. As higher level APBs are way down the research list the AI will now use the weak APB for quite literally 100 of turns where it was supposed to use PPBs until the high APBs are researched. To prevent this, I have increased the trade value requirements for my AIs. I have also taken some precautions that the AI will not design useless ships but it is not fool proof.
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Old March 5th, 2002, 03:29 PM
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Default Re: Technology Trade (again)

quote:
Originally posted by [K126]Mephisto:
...I have also taken some precautions that the AI will not design useless ships but it is not fool proof.


Sounds interesting, I will take a closer look into your shipdesigns tonight!
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