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  #1  
Old September 13th, 2007, 04:40 PM
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Default Re: Placeholder for new Megagame - Evermore

Quote:
2. I am fine with random nation selection that we had in perp, but i do think no one should play the same nation again. I also think people that played water races, should be forced to play a land race. In other words, i do not want to see musical chairs with same players still in the water, but with different nations.
Why I see some vaildity here, I think this is a bit much. While I don't have any intentions of always playing a water race (and in fact, 2 of my MP games with 'picking power' I chose Yomi and Agartha), trying to force people to not play 2 different water nations in a row doesn't really help anything. Some people don't even like water nations in the first place, others like the water or don't care. One thing my days of SFB campaigns showed me is that trying to force people to play an empire they don't like causes serious problems. I freely admit to some bias as I stated before that I would like to try my hand at EA R'Lyeh in the next megagame, but I can't see much of a reason for such an arbitrary restriction.
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Old September 22nd, 2007, 07:13 PM
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Default Re: Placeholder for new Megagame - Evermore

We are now accepting sign-ups! See the first post in this thread for details.

Nation Preferences/passwords will be due Oct 1st Noon
Pretenders will then be due on Oct 4th 9pm

Reminder: Don't sign up in this tread. See the first post for how to sign-up.
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Old September 23rd, 2007, 09:52 AM

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Default Re: Placeholder for new Megagame - Evermore

Sure we should go with hard research ? People will have reached level 9 in all paths by turn 70 or so.
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Old September 23rd, 2007, 10:29 AM

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Default Re: Placeholder for new Megagame - Evermore

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Evilhomer said:
Sure we should go with hard research ? People will have reached level 9 in all paths by turn 70 or so.
Turn 70? I've never finished all research by then on regular research. But then I'm a newb. How do you manage that? spend all your gold on mages instead of armies?
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Old September 23rd, 2007, 10:34 AM

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Default Re: Placeholder for new Megagame - Evermore

Nah, you just expand fast = lots of gold income. Then you spam castles and mages.
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Old September 23rd, 2007, 10:50 AM
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Default Re: Placeholder for new Megagame - Evermore

hard=difficult.

Thats what Perp is set to.
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  #7  
Old September 23rd, 2007, 11:00 AM
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Default Re: Placeholder for new Megagame - Evermore

I would like to join this game, but I don't have the time to sift through 10 pages; is this game still open? Is there any critical information not not held in the first post?
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Old September 23rd, 2007, 11:42 AM
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Default Re: Placeholder for new Megagame - Evermore

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Evilhomer said:
Sure we should go with hard research ? People will have reached level 9 in all paths by turn 70 or so.
In perpetuality only you will have level 8 in all paths by turn 70. If i calculated it correct, it will cost 52080 research points to reach it and there are only 3 nations that crossed the border of 32000 rp where the stats stop.
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Old September 23rd, 2007, 11:59 AM

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Default Re: Placeholder for new Megagame - Evermore

My point is that it's doable in that time to reach level 9 in all paths. Many nations however will have level 9 in several paths, and basically the magic that they need.

Point was just that for a more epic feel maybe very hard should be used. But I'm fine with the current,was just a thought....
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Old September 23rd, 2007, 02:13 PM
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Default Re: Placeholder for new Megagame - Evermore

But now there are just 20 nations left, if you put the research to very hard, most nations will be death, before they can use their strongest weapons.
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