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September 14th, 2007, 12:14 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Map-in-Progress: Ye Olde Worlde
Looks nice. What's CC3 short for?
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September 14th, 2007, 12:16 PM
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Sergeant
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Join Date: Jan 2006
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Re: Map-in-Progress: Ye Olde Worlde
Campaign Cartographer 3, a great RPG mapping tool, if expensive.
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September 14th, 2007, 12:21 PM
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Sergeant
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Join Date: Aug 2007
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Re: Map-in-Progress: Ye Olde Worlde
looks awesome. I've always been curious about the usefulness of CC. I had a CC2 demo once, and wasn't impressed, but I didn't spend that much time on it. Does it take long to figure out?
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September 14th, 2007, 12:27 PM
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Sergeant
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Re: Map-in-Progress: Ye Olde Worlde
Zylithan: Well, I'm doing the actual drawing in Paint Shop Pro because I've never actually figured CC3 out!  Plus, I've been using PSP for nearly a decade and it feels natural. CC has an extremely steep learning curve, even in its third installment, but the artwork that comes with the program and in separate expansion packs is simply first class (well done and very high resolution). That's really the only reason I bought it.
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September 14th, 2007, 12:34 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Map-in-Progress: Ye Olde Worlde
Looks great!
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September 14th, 2007, 12:44 PM
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Sergeant
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Join Date: Jan 2006
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Re: Map-in-Progress: Ye Olde Worlde
Aezeal: There is a map out there somewhere that covers only the Old World, Araby, and the Darklands. It's built on an official WH Fantasy map. I say, we've got to have it all!
Your suggestions about handling province distribution are along the same lines as I've been thinking. The wilderness regions at the extremes of the world will be very large, very poor provinces. Some places, like the extreme north and south, will be impassible. Conversely, I will probably subdivide certain places into smaller provinces. Ulthuan, for example, can comfortably include 12 land provinces.
As for handling the high elves starting location, I plan to give Lothern/Eataine sea-lanes to a few other ports around the world.
Kris O: Thanks! 
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September 14th, 2007, 12:58 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Map-in-Progress: Ye Olde Worlde
Very impressive. I really like your idea of creating both high and low province density versions - I really don't have much use for huge maps but it sounds like I can handle the smaller version.
Might I also suggest making a version which wraps both vertically and horizontally? The north and south poles in warhammer are much the same, with a chaos gate at each. I guess having Nippon and Cathay to the west of Lustria and the New World is also fine, since the warhammer world is based on our own.
Of course you can also make submaps by drawing a 'box' around the old world, or the southlands, or Lustria etc. That would allow for smaller quicker games to be played - the conflict between the lizardmen, skaven and dark elves, or the Nemesis crown campaign.
Couple of other things - my 'porting' of warhammer nations doesn't make your mods roughly based on them any less desirable - they are different enough that there's room for both (currently Skaven are warring with Sanguinia in an ongoing mod MP game). For example if I made Vampire Counts, it would still be pretty different from Snguinia and I could see the two being played in the same game quite readily.
The other thing I wanted to ask is if you were planning on doing a quick update job to bring your dom2 mods over to dom3. I had a quick look over them the other day and I think with minimal work they'd fit right in as quality dom3 nations. If you don't want the hassle of updating them, I can do dom3 updated CBM versions of them, if you're ok with that. Choice is yours :]
Oh and very glad you liked the Skaven. Your mods were a big inspiration to me as I started off modding and they're still some of my favourites.
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September 14th, 2007, 12:33 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Map-in-Progress: Ye Olde Worlde
I'd prepare the map for nearly all races say 15-20 so 25* 17 provinces might be a bit too small small.. I'd go for like 500-700 provinces?
If you want to make a real "campaign" map with armies starting in approprite locations then you'd have to make larger (WAY larger) provinces behind the Dark elf coast up north-west and the old world would need to be considerably smaller provinces to keep the distributing of provinces around start places fair (though races liek the wood elves would be shafted anyway unless you make Athel Loren into a lot of tiny provinces.
An option would be (though less aestheticaly pleasing) to some to make a blow up box of the old world --> an equal sized map just for the old world just below the world map.
for game play purposes it would be much better
You'd also need to make the high elves a near water race though or give em a 2nd start province in the old world (they have one tower left right?)
personally I'd say a map just of the old world would be just as nice though an maybe easier to create.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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