.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old September 14th, 2007, 12:58 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Map-in-Progress: Ye Olde Worlde

Very impressive. I really like your idea of creating both high and low province density versions - I really don't have much use for huge maps but it sounds like I can handle the smaller version.

Might I also suggest making a version which wraps both vertically and horizontally? The north and south poles in warhammer are much the same, with a chaos gate at each. I guess having Nippon and Cathay to the west of Lustria and the New World is also fine, since the warhammer world is based on our own.

Of course you can also make submaps by drawing a 'box' around the old world, or the southlands, or Lustria etc. That would allow for smaller quicker games to be played - the conflict between the lizardmen, skaven and dark elves, or the Nemesis crown campaign.

Couple of other things - my 'porting' of warhammer nations doesn't make your mods roughly based on them any less desirable - they are different enough that there's room for both (currently Skaven are warring with Sanguinia in an ongoing mod MP game). For example if I made Vampire Counts, it would still be pretty different from Snguinia and I could see the two being played in the same game quite readily.

The other thing I wanted to ask is if you were planning on doing a quick update job to bring your dom2 mods over to dom3. I had a quick look over them the other day and I think with minimal work they'd fit right in as quality dom3 nations. If you don't want the hassle of updating them, I can do dom3 updated CBM versions of them, if you're ok with that. Choice is yours :]

Oh and very glad you liked the Skaven. Your mods were a big inspiration to me as I started off modding and they're still some of my favourites.
Reply With Quote
  #2  
Old September 14th, 2007, 01:23 PM
zepath's Avatar

zepath zepath is offline
Sergeant
 
Join Date: Jan 2006
Posts: 216
Thanks: 0
Thanked 10 Times in 3 Posts
zepath is on a distinguished road
Default Re: Map-in-Progress: Ye Olde Worlde

Sombre: I've made the mistake before of drawing province borders and saving a map image before thinking about how people might actually want to play the map. I prefer high province density myself. With this, the borders and province definitions will be the very last thing I do so we'll have a version with ~150 provinces for you and ~500 for Aezeal.

Personally, I don't like the idea of including sub-maps as part of the whole and I'm confident I can strike the right balance of wealth and aesthetics even if certain regions have to be more tightly packed with provinces. This, of course, doesn't preclude other independent maps focusing on some of the WHF campaigns, as you suggest. If doing this big sucker doesn't burn me out, I could follow up with a separate and smaller map of the Old World or Lustria.

I've read a couple AARs from those all-mod games and it's been a hoot to see how each of the nations is faring. Thanks for all your work tweaking my nations for CBM. As for my Dom2 nations, I have no plans at the moment to bring them over. If you've got the spare time, you also have my full permission. Come to think of it, I don't even have the files for Necropolis on this computer...
Reply With Quote
  #3  
Old September 14th, 2007, 02:02 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Map-in-Progress: Ye Olde Worlde

By submaps I didn't mean several zoomed in or boxed cutouts all on one big map, I just meant when you finished the whole Warhammer World map you could cut and paste chunks like Lustria or the old world itself into new smaller standalone maps.

A version around 150-200 provinces sounds great to me. Big but not too big.
Reply With Quote
  #4  
Old September 14th, 2007, 02:34 PM
zepath's Avatar

zepath zepath is offline
Sergeant
 
Join Date: Jan 2006
Posts: 216
Thanks: 0
Thanked 10 Times in 3 Posts
zepath is on a distinguished road
Default Re: Map-in-Progress: Ye Olde Worlde

Sombre: Ah, yes. I understand you now. It could certainly be done very easily that way! Although a setting like the Empire or the broader Old World really deserves its own hi-res map.
Reply With Quote
  #5  
Old September 14th, 2007, 02:45 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Map-in-Progress: Ye Olde Worlde

Ulthuan looks very impressive - I can't wait to have a game on this when it's finally done.
Reply With Quote
  #6  
Old September 14th, 2007, 05:04 PM
zepath's Avatar

zepath zepath is offline
Sergeant
 
Join Date: Jan 2006
Posts: 216
Thanks: 0
Thanked 10 Times in 3 Posts
zepath is on a distinguished road
Default Re: Map-in-Progress: Ye Olde Worlde

Thanks Shovah. Here's a preview of Norsca and Araby:

Norsca

I can assure you the stronghold of Karak Drak, home of the Norse Dwarves, will be a beefed-up special indy province with some nice rewards for the conquerer. It's on the far eastern end of Norsca -- represented by the dwarf.



Araby

Lashiek, City of Corsairs, which can be seen sandwiched between the western coast and mountains will also be a special indy province.

Reply With Quote
  #7  
Old September 14th, 2007, 07:25 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Map-in-Progress: Ye Olde Worlde

This looks absolutely fantastic. Really looking forward to it. Once again, great to have you back Zepath (although I think you left before I was really active on the forum your mods have been much appreciated!).
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:08 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.