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Old September 14th, 2007, 10:36 PM
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JAFisher44 JAFisher44 is offline
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Default Re: Expanding Atmosphere Types

I think that in SEV both stars and planets are inflated in size for "graphical depiction"

If you suppose that the entire system map encompasses say orbit of Pluto, that means that the system map is about 50 AU from center to edge. This gives you a rough distance of about 4 AU per hex. At .01 AU a star would be 1/400th of a hex across. Even if you reduce the map to 1 AU per hex a star will still only be 1/100 of a hex across. Either way, it will be as small as the stars in the background if you want to display it realistically.
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Old September 14th, 2007, 11:10 PM
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Default Re: Expanding Atmosphere Types

It would be good if temperature, gravity and radiation actually meant something or at least matched the planet. In one game I colonised a huge breathable planet and as we are RP'ing I wrote a story about it. Unfortunately although this supposed optimal world had radiation I could figure out, apparently less than earth, and gravity not too different from 1G it had a temperature of 300 degrees. Call that habitable, I don't. I gave up bothering to mention temperature. It's particularly annoying as it is a glaring difference from the picture.
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