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View Poll Results: Is clam-spamming too powerful?
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Yes, always, the astral gems are too damn good, especailly at the current price!
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4 |
4.55% |
Yes, but only in long games.
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29 |
32.95% |
Yes, but only sometimes, e.g. for patala, who also get easy hammers, or with wish, or alteration sites etc etc.
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5 |
5.68% |
They're about right, and shouldn't be changed.
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29 |
32.95% |
No, their utility is balanced by the research investment/cost in mage time/gem cost or whatever, especially if you want to wish (or other high level spell-spam.)
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16 |
18.18% |
No, they're no longer worth the investment/bother, especailly now tha I need nature/water mages to get them.
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5 |
5.68% |

September 14th, 2007, 11:51 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Poll: Is Clam Hording Too Good?
Ideas not bad, but I think 40g (600 base) is too high per, possibly 10 (150) - 15ish(225).
It would reduce the effectiveness of, or at least add to the idea of carrying gem producers with an army. Scouts etc with gems would still work though.
If going that route, could also give it a moderate chunk of HP (20ish), keep it mobile and very vanilla but give it disease, 2 move, terrible stats and possibly afflictions.
heck, just increase the naiad cost a bit and give it the enchantress' gem producers ability. Make it cost a good bundle (40-45ish) but give a useful unit added utility. Take longer to pay back the investment, but in the meantime you get 3W3N that you might need anyway. If someone wants to make 100 of em, go nuts. Not really a great idea, as I still think the first 10-15 clam-type effects shouldn't incur a real penalty.
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