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February 28th, 2002, 06:31 PM
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Colonel
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Re: New Weapon Idea
Whats the use in it anyway?
Neutron Bomb is a handy tool.. sometimes.
Why does one want to create neutron missile? What'll be the difference between the two?
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February 28th, 2002, 07:01 PM
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Corporal
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Re: New Weapon Idea
The difference would be in the range of the weapon, as I have always thought that the range of the neutron bomb was a little short. I can recall many games where I have destroyed all the defences of a 8000M planet, and then sitting for 10-15 turns afterwords killing off population just to make the defending population small enough so I don't lose many troops
Therefore with the seeker idea, while the defences are being destroyed by the rest of the fleet, the neutron missles are also hitting the planet, killing off the population.
One thing you have to watch out for though is if you kill off all the population, you can no longer land troops on the planet, you have to wait till the combat has ended, and then attack again. IMHO this could be considered a bug, and I have no idea if this has been fixed yet in gold or not.
Regards,
[ 28 February 2002: Message edited by: Admiral Grover ]
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February 28th, 2002, 07:21 PM
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Colonel
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Re: New Weapon Idea
Well right.
I though have to disagree that it would be too helpful. If you want to do both - fight the orbiting defense and bombard the population then dont forget that ground installations tend to have quite many PDCs each. if you fight the defenses, the ground PDCs are open for fire, and then your shots just wont pass through. Same goes for when you just attack a planet. You can either bombard it by waves of seekers to get sure the neutron missiles get through the PDCs, but then again if you attack it with rockets you wont get anything from the bombardament.
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February 28th, 2002, 08:21 PM
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Corporal
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Re: New Weapon Idea
Very good point. Although with the regular missles being fired at the same time as the Neutron missles, the regulars should get cut down, while the Neutrons get through. If not, then I guess a new tactic is needed, cuz IME if the Ground defences have that many PDC's, then they also have a substantial amount of regular weapons which can be a detriment to any attacking fleet. This will also change a bit under gold, with the range and accuracy enhancements given to WP Mounts. This could make it more difficult for ships to get in range of planet to even attack and do it al little bit of damange.
Regards,
__________________
There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened.
- Hitch Hiker's Guide to the Galaxy - Douglas Adams
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February 28th, 2002, 09:01 PM
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Colonel
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Re: New Weapon Idea
As far as i know planetary napalm lvl.5 at heavy mount wipes out WPs quite nice. Its my weapon of choice when laying siege on a homeworld protected by lots of WPs. I used to research it early in the game before, helpful...
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March 1st, 2002, 03:02 AM
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Corporal
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Re: New Weapon Idea
Very true but as with any weapon you risk damaging facilities on the planet which may be worth keeping. I wonder if there is some way to create a weapon that would only detroy the units on the planets (such as the weapon platforms)...
Regards,
__________________
There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened.
- Hitch Hiker's Guide to the Galaxy - Douglas Adams
http://admgrover.tripod.com
MSN ID  k_grover@hotmail.com
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March 1st, 2002, 01:40 PM
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Colonel
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Re: New Weapon Idea
If you play tactical, its not a problem. Bomb them with planetary napalms, soften up with neutron bombs and then take over them.
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