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September 16th, 2007, 09:00 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Zepath Nation: Necropolis LA
Morale, fear and such things were redone. Sermon of Courage increases morale instead of restoring lost morale, etc. The Fear change is part of this.
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September 16th, 2007, 09:20 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
Posts: 173
Thanks: 9
Thanked 0 Times in 0 Posts
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Re: Zepath Nation: Necropolis LA
I'll test it shortly, and hopefully remember to post comments.
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September 16th, 2007, 11:25 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Zepath Nation: Necropolis LA
Any and all balance suggestions would be helpful for when I do the CBM rebalance. Fear will go unless it's on commanders/very expensive units.
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September 17th, 2007, 03:35 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Zepath Nation: Necropolis LA
Well you gotta get rid of the fear on the slain, and the ethereal soldiers, it's just way too good.
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September 17th, 2007, 04:55 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Zepath Nation: Necropolis LA
"Fear will go unless it's on commanders/very expensive units."
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September 17th, 2007, 05:36 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
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Re: Zepath Nation: Necropolis LA
yeeah, I know I'm repeating myself, oh, also, I think the nation is ment to be a hot one, so needs a prefered temp adjust annd might wanna increase the armor values a little bit.
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September 17th, 2007, 06:38 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Zepath Nation: Necropolis LA
Is the absence of forts voluntary ? I added some from another mod, but maybe it overpowers them ?
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