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  #1  
Old September 16th, 2007, 09:20 AM

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Default Re: Zepath Nation: Necropolis LA

I'll test it shortly, and hopefully remember to post comments.
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  #2  
Old September 16th, 2007, 11:25 AM

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Default Re: Zepath Nation: Necropolis LA

Any and all balance suggestions would be helpful for when I do the CBM rebalance. Fear will go unless it's on commanders/very expensive units.
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Old September 17th, 2007, 03:35 AM
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Default Re: Zepath Nation: Necropolis LA

Well you gotta get rid of the fear on the slain, and the ethereal soldiers, it's just way too good.
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Old September 17th, 2007, 04:55 AM

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Default Re: Zepath Nation: Necropolis LA

"Fear will go unless it's on commanders/very expensive units."
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Old September 17th, 2007, 05:36 AM
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Default Re: Zepath Nation: Necropolis LA

yeeah, I know I'm repeating myself, oh, also, I think the nation is ment to be a hot one, so needs a prefered temp adjust annd might wanna increase the armor values a little bit.
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Old September 17th, 2007, 06:38 AM
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Default Re: Zepath Nation: Necropolis LA

Is the absence of forts voluntary ? I added some from another mod, but maybe it overpowers them ?
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Old September 17th, 2007, 07:21 AM

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Default Re: Zepath Nation: Necropolis LA

They're a dom2 nation, so they never got forts. Guess they need some to be playable though and the heat scale makes sense, so I'll add those and update this tonight.

Balance changes like removal of fear and changes to armour values will come only in the CBM version.
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