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September 16th, 2007, 09:20 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
Posts: 173
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Re: Zepath Nation: Necropolis LA
I'll test it shortly, and hopefully remember to post comments.
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September 16th, 2007, 11:25 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Zepath Nation: Necropolis LA
Any and all balance suggestions would be helpful for when I do the CBM rebalance. Fear will go unless it's on commanders/very expensive units.
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September 17th, 2007, 03:35 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Zepath Nation: Necropolis LA
Well you gotta get rid of the fear on the slain, and the ethereal soldiers, it's just way too good.
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September 17th, 2007, 04:55 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Zepath Nation: Necropolis LA
"Fear will go unless it's on commanders/very expensive units."
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September 17th, 2007, 05:36 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Zepath Nation: Necropolis LA
yeeah, I know I'm repeating myself, oh, also, I think the nation is ment to be a hot one, so needs a prefered temp adjust annd might wanna increase the armor values a little bit.
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September 17th, 2007, 06:38 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
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Re: Zepath Nation: Necropolis LA
Is the absence of forts voluntary ? I added some from another mod, but maybe it overpowers them ?
__________________
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Senior member of the GLIN !
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September 17th, 2007, 07:21 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Zepath Nation: Necropolis LA
They're a dom2 nation, so they never got forts. Guess they need some to be playable though and the heat scale makes sense, so I'll add those and update this tonight.
Balance changes like removal of fear and changes to armour values will come only in the CBM version.
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