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  #1  
Old September 16th, 2007, 04:16 PM

Aezeal Aezeal is offline
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Default Re: MA Ermor advice please

So for a bless you'd advice water9/astral4 or something?

that would be kinda hard I think and is it wise to have a pretender without death magic?

I would like to keep astral since it's nice for end game (or so I'm told)

I could put in death 1 and drain 2 for 120 extra points which would enable that option if I take a pretender which start with some water magic.

on how to play.. I started with building high thaumateurgs for 5 turn and let them reanimate horsemen then I'm building those guys again only now for research. (once I have my 2nd fortress I intend to start buying the cheaper theurgs there for research though.) I dont'see myself having much problems with resources either since I'm not really buying much of the other troops atm. so I could drop the production scales a bit for more order scales (money is more a problem for me atm)

any advice on my thoughts as typed above?

From endo's remark the most important and straight forward advice seems to be to not take death 9 bless and spend points elsewhere (water to combine with the high def of the vestals and option of extra attack?) his reasoning seems sound.. what do others say about that?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #2  
Old September 16th, 2007, 04:32 PM

Shovah32 Shovah32 is offline
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Default Re: MA Ermor advice please

Death 9 isn't a great bless and you have fairly nice access to death magic anyway.
The Astral 9 gives your vestals a good MR boost to prevent banishment and twist fate to negate the first hit that gets through their ethereality(twist fate is also great on mages against rain of stones and such).
The Water 9 you seem to already have the general idea of.
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  #3  
Old September 16th, 2007, 04:39 PM

Aezeal Aezeal is offline
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Default Re: MA Ermor advice please

lol I read the strat wiki so I have a general idea of all the blesses.. just not completely on which is best and when so I'm always open for advice (I intend to win my first MP game )

what about how I started the game, neglect research till I have a steady horseman factory in my main city then switch to research (in the meanwhile building a lector from time to time use with the horseman and when I want to use the shadow vassals I would send a high theurg for the blessings out with them)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
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