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  #1  
Old September 17th, 2007, 03:43 AM

se5a se5a is offline
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Default Re: DevnullMod 1.0 Released!

I'm suprized you didn't wait till the next release of se5.
when it does come out you'll need to do a quick patch to make it compatible.
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  #2  
Old September 17th, 2007, 04:18 AM

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Default Re: DevnullMod 1.0 Released!

I've been waiting for several weeks. I got tired of waiting. When it comes out, I'll hopefully have time to make the necessary tweaks to both the editor and the mod. *shrug*
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  #3  
Old September 17th, 2007, 04:39 AM
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Default Re: DevnullMod 1.0 Released!

Well I think my longest and best games in SE4 were with Devnull. I particularly liked that mixing two racial traits created unique components. I'll keep an eye out for a Devnull game.

I see there aren't any unique components, but I see the armour plating and missiles I forgot. Is there something preventing colonise all modules?
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  #4  
Old September 17th, 2007, 07:16 PM
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Default Re: DevnullMod 1.0 Released!

Didn't P&N have some trait mixing too?
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  #5  
Old September 17th, 2007, 07:19 PM
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Default Re: DevnullMod 1.0 Released!

Most definitely.
Pair up any of the 6 major traits to get crossover techs.
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  #6  
Old September 17th, 2007, 07:34 PM

Devnullicus Devnullicus is offline
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Default Re: DevnullMod 1.0 Released!

I'd forgotten about that, actually. That sounds like a fun feature to add for the next release of DevnullMod. I'll have to figure out some interesting crossover tech ideas to implement. Any suggestions welcome!
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  #7  
Old September 17th, 2007, 10:19 PM
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Default Re: DevnullMod 1.0 Released!

Psychic/Religous: ????? named facility - a temple that utilizes the enhanced mental capabilites of the race to facilitiate system wide happiness.

Temporal/Psychic: ????? named facility - This massive facility is able to cloak an entire planet by phasing space time in the area and sending out powerful electrical impulses that trick most minds into beleiving that there is no planet present.

Organic/Religious: Gaia Temple - This shrine is really a terraforming facility that is converting the planet into an optimal planet type for the race turning the atmosphere into one that is breathable and also improving the conditions. (? On becoing a Gaia type planet the organic production on the planet is increased 20% ?)

Sorry I can't think of names for any of these facilities, just wanted to throw some ideas out.
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Old September 17th, 2007, 10:23 PM
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Default Re: DevnullMod 1.0 Released!

Quote:
Suicide Junkie said:
Most definitely.
Pair up any of the 6 major traits to get crossover techs.
6 major race traits? I thought it was just:

Organic, Religious, Psychic, and Temporal

What are the other two?
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  #9  
Old September 17th, 2007, 10:26 PM
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Default Re: DevnullMod 1.0 Released!

You forgot Crystalline, and SJ added a new one in P&N called Gravitic.
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