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September 17th, 2007, 03:43 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: DevnullMod 1.0 Released!
I'm suprized you didn't wait till the next release of se5.
when it does come out you'll need to do a quick patch to make it compatible.
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September 17th, 2007, 04:18 AM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
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Re: DevnullMod 1.0 Released!
I've been waiting for several weeks. I got tired of waiting.  When it comes out, I'll hopefully have time to make the necessary tweaks to both the editor and the mod. *shrug*
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September 17th, 2007, 04:39 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: DevnullMod 1.0 Released!
Well I think my longest and best games in SE4 were with Devnull. I particularly liked that mixing two racial traits created unique components. I'll keep an eye out for a Devnull game.
I see there aren't any unique components, but I see the armour plating and missiles I forgot. Is there something preventing colonise all modules?
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September 17th, 2007, 07:16 PM
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Shrapnel Fanatic
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Re: DevnullMod 1.0 Released!
Didn't P&N have some trait mixing too?
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September 17th, 2007, 07:19 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: DevnullMod 1.0 Released!
Most definitely.
Pair up any of the 6 major traits to get crossover techs.
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September 17th, 2007, 07:34 PM
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Sergeant
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Join Date: Feb 2001
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Re: DevnullMod 1.0 Released!
I'd forgotten about that, actually.  That sounds like a fun feature to add for the next release of DevnullMod. I'll have to figure out some interesting crossover tech ideas to implement. Any suggestions welcome!
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September 17th, 2007, 10:19 PM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: DevnullMod 1.0 Released!
Psychic/Religous: ????? named facility - a temple that utilizes the enhanced mental capabilites of the race to facilitiate system wide happiness.
Temporal/Psychic: ????? named facility - This massive facility is able to cloak an entire planet by phasing space time in the area and sending out powerful electrical impulses that trick most minds into beleiving that there is no planet present.
Organic/Religious: Gaia Temple - This shrine is really a terraforming facility that is converting the planet into an optimal planet type for the race turning the atmosphere into one that is breathable and also improving the conditions. (? On becoing a Gaia type planet the organic production on the planet is increased 20% ?)
Sorry I can't think of names for any of these facilities, just wanted to throw some ideas out.
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September 17th, 2007, 10:23 PM
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Sergeant
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Join Date: Mar 2002
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Re: DevnullMod 1.0 Released!
Quote:
Suicide Junkie said:
Most definitely.
Pair up any of the 6 major traits to get crossover techs.
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6 major race traits? I thought it was just:
Organic, Religious, Psychic, and Temporal
What are the other two?
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September 17th, 2007, 10:26 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: DevnullMod 1.0 Released!
You forgot Crystalline, and SJ added a new one in P&N called Gravitic.
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