
September 17th, 2007, 04:39 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: DevnullMod 1.0 Released!
Well I think my longest and best games in SE4 were with Devnull. I particularly liked that mixing two racial traits created unique components. I'll keep an eye out for a Devnull game.
I see there aren't any unique components, but I see the armour plating and missiles I forgot. Is there something preventing colonise all modules?
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