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September 17th, 2007, 04:55 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Zepath Nation: Necropolis LA
"Fear will go unless it's on commanders/very expensive units."
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September 17th, 2007, 05:36 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Zepath Nation: Necropolis LA
yeeah, I know I'm repeating myself, oh, also, I think the nation is ment to be a hot one, so needs a prefered temp adjust annd might wanna increase the armor values a little bit.
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September 17th, 2007, 06:38 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
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Re: Zepath Nation: Necropolis LA
Is the absence of forts voluntary ? I added some from another mod, but maybe it overpowers them ?
__________________
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Senior member of the GLIN !
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September 17th, 2007, 07:21 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Zepath Nation: Necropolis LA
They're a dom2 nation, so they never got forts. Guess they need some to be playable though and the heat scale makes sense, so I'll add those and update this tonight.
Balance changes like removal of fear and changes to armour values will come only in the CBM version.
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September 21st, 2007, 10:30 PM
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Corporal
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Join Date: Oct 2006
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Re: Zepath Nation: Necropolis LA
I've played a game with this nation. The fear aint that bad considering the low protection and the rotten admin from hillforts that limits recruitment potential. Even the ethereal warriors arent that great, all they have is a paralyze melee attack. If you are up against a strong archer nation you'll get killed quickly, particularly if they have flaming arrows or magic support.
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September 21st, 2007, 11:33 PM
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Sergeant
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Join Date: Jan 2006
Posts: 216
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Re: Zepath Nation: Necropolis LA
Thanks for your work converting this over to Dom3 and smoothing out the rough edges, Sombre. 
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November 6th, 2007, 05:49 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Zepath Nation: Necropolis LA
I'm going to update this today, taking away the fear from several units and giving them some nice forts. That's all I'll do, but it should make them more playable.
I do intend to do a CBM version of them eventually, but that's a long way off.
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