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September 17th, 2007, 07:17 AM
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BANNED USER
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Re: Ogre Kingdoms - Warhammer Nation
Ok he's a pirate
But a pirate OGRE. With mor 30.
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September 17th, 2007, 07:18 AM
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BANNED USER
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Re: Ogre Kingdoms - Warhammer Nation
Oh and bonus points to anyone who recognises the symbol on the Eastern Maneater's back-banner.
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September 17th, 2007, 02:10 PM
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Re: Ogre Kingdoms - Warhammer Nation
Ok, the latest beta is up. Go to the first post to get it.
Attaching preview image to this post. Will then display on first post.
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September 17th, 2007, 05:00 PM
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National Security Advisor
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Re: Ogre Kingdoms - Warhammer Nation
Preview looks very nice (although can't play it at the moment). Graphics are really awesome.
A couple of graphical comments if you don't mind (on the understanding that they'er all excellent anyway): The fourth guy down on the left (gnoblar gnoblar ogre OGRE) - his left hand looks a bit funny somehow. Kind of wasted. Don't know why. Also, maybe it should move in the attack sprite.
Why does the eastern whatsit have a red face? It kind of looks like he has antennae too, and I keep on seeing him as a telly tubby.
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September 17th, 2007, 06:57 PM
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Lieutenant General
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Re: Ogre Kingdoms - Warhammer Nation
Thanks Sombre  .
Why are the maneaters so expensive though? 100 seems too pricey. 40-50 would be ok, but 100?
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September 17th, 2007, 08:54 PM
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Re: Ogre Kingdoms - Warhammer Nation
llama: That ogre has a choppa in his right hand and an ironfist on his left. I could make the ironfist move in the attack sprite, but I've learned that spending too much effort on something people barely see outside of the preview isn't a great idea. I might redraw it if people think it looks fruity though. The Eastern Maneater is wearing a red kabuki mask. I could tone down the colour I guess.
Boron: If Maneaters were 40-50 I figure no-one would build anything but Maneaters. They are supposed to be rather rare, expensive and and situational units, not stuff you crank out every turn. What I might do is decrease their resource cost (they're basically mercenaries after all). I will decrease the gold cost if people don't build them though.
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September 19th, 2007, 04:27 AM
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Sergeant
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Re: Ogre Kingdoms - Warhammer Nation
Does dominion spread just like with Mictlan (i.e. blood sacrifice ONLY) or do prophets and temples work? My dominion grew a bit faster than I had expected, with only sacrifices in my capital.
I'm still trying to figure out how to play this nation, and really the game in general. At first I took the titan for an early SC rush, but then I wasted him researching...only to realise that researching isn't very important for Ogres. Likewise, I piled a bunch of blood magic on him...not too useful there either. I think I'll take another powerful Pretender and maybe try a bless strategy too. I don't want to take a stationary Pretender (seems contrary to the whole "nomadic" thing) and I don't want to take one of the human-sized ones either (too weedy for a nation of Ogres).
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September 19th, 2007, 05:49 AM
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BANNED USER
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Re: Ogre Kingdoms - Warhammer Nation
I wouldn't try a bless strategy, because you don't have any sacred units, just two sacred commanders.
Dominion spreads with temples, prophet and god as normal with the nation. They can sacrifice too, but they can't preach (Butchers are priests in a sense, but certainly not preachers). So they're like Marverni or Lanka, only without preaching.
I took an awake rainbow mage in my most recent game with the Ogres and she did a little researching, just to get some construction, but she was basically there to forge some stuff later and most importantly, go find some indy mage sites. As soon as you have them, you can get the research going and if you have magic scale use Butchers to help out. But you're right, Ogres aren't research friendly at all. What they are great at is stomping stuff - if you can get some maneaters, tyrants, ironguts and a mass of bulls together with 3 or 4 slaughtermasters dropping Bullgorger, Toothcracker and Trollguts on them, you can trash almost anything (though high def sacreds may mess you up). I had several tyrants who were thugs with only a little bit of equipment extra - don't use them on their own, just mix them with the troops and tell them to attack closest - they keep morale up and still do some nasty damage when the bulls can't hit things.
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