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September 17th, 2007, 04:05 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Re: Placeholder for new Megagame - Evermore
Quote:
atul said:
Easier for likes of me who actually don't know about nations enough to comfortably take negatives on them.
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Thats true. I would imagine this would put newbies in a worse position than the old method.
I dunno. I sorta like Homer's suggestion in that it's sort of a game before the the game, but I guess I'm leaning back to some version of the standard selection both because it's very simple and it doesn't reward experience as much.
If I don't use Homer's suggestion here I'll probably use it in the next smaller game I host  .
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September 17th, 2007, 04:12 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Placeholder for new Megagame - Evermore
I'll probably officially open the forum for sign-ups in a week or so. The sign-up process will last exactly 1 week and then the players will have an additional 72 hours to upload their pretenders.
I'm sort of expecting that we won't fill up completely so I'll wait to reveal/create the map until I get a much better idea of how many we will have. Expect the map to have approximately 15 provinces per player and for the amount of water provinces to be proportional to the amount of water players.
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September 17th, 2007, 04:47 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Placeholder for new Megagame - Evermore
I am not interested in joining a game with an arbitrary time limit on it. That said, there was more discussion in this thread and never a final conclusion posted about what the game would be. Could you please make some sort of determination about that so that I can stop watching this thread if there is going to be one?
Jazzepi
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September 17th, 2007, 05:03 PM
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Colonel
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Join Date: Dec 2006
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Re: Placeholder for new Megagame - Evermore
I've decided the game will now have a victory condition of holding 400 provinces for three turns.
As a reference, Perpetuality has a victory condition of the first player to hist 650 provinces wins.
I'll update the first post.
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September 17th, 2007, 05:12 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: Placeholder for new Megagame - Evermore
I'm fine with the province win condition. I think that one works a lot better.
Jazzepi
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September 21st, 2007, 04:30 PM
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Sergeant
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Join Date: Mar 2004
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Re: Placeholder for new Megagame - Evermore
Province win should be good. But maybe we should set it as a percentage since you don't know how big the map will be. I really think 30% to 40% wouldn't be a bad number to shoot for.
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September 21st, 2007, 05:02 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Placeholder for new Megagame - Evermore
perpetuality has no victory condition.
If you have imposed one unilaterally, since you are in the game, I would suggest setting yourself to ai. I certainly will not recognize any victor in perpetuality if he achieves a victory condition imposed after the fact. Most especially one imposed by a current player who is near the lead in provinces.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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September 21st, 2007, 05:16 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Placeholder for new Megagame - Evermore
Quote:
tibbs said:
Province win should be good. But maybe we should set it as a percentage since you don't know how big the map will be. I really think 30% to 40% wouldn't be a bad number to shoot for.
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It will be 40% unless we are significantly lacking in players.
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