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September 19th, 2007, 03:43 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Host delay?
Oh, I was thinking of the capital recruited oracles since they give H3, and Agartha's not really big on MR-negates spells =)
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September 19th, 2007, 05:16 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Host delay?
Yeah, fortunately they just cost 160 gold and some cheap items so they're relatively expendable. (I'm assuming) Lanka dropped a couple with seeking arrows to, but have to say I'm getting a lot of bang for the buck out of them. I'm pretty impressed with Sauromatia. That one with the 43 defense had chainmail of displacement, but I've got some others with elemental armor which have a bit less defense, but 100% immunity to everything after they cast elemental resistance and resist poison. And hey, 35 defense is really good enough...  Too bad on the MR though, even after I stick some amulets on them its still not going to be that great.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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September 19th, 2007, 08:40 PM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: Host delay?
I'm personally pretty impressed with Lanka. Considering how much of a punch it could pack even with the ****ty cards I was given, it's awesome. The only big downside it has is the lack of and vulnerability to fire (and lack of astral, too, but there are others with the same problem), which isn't hard to abuse - kind of obvious why I attacked Sauromatia when they went all "zomg war lol" instead of Abysia - that insanely huge ghoul chaffy army would've actually been useful against a large Sauromatian army. All he met was the remains of the army, which doesn't really count for much.
To put things into perspective... My gem income was 2-3 above my regular cap gem income even after a lot of site searching. About half of my provinces were wasteland/border mountain combos, which did me in monetarily, not to mention Baalz being an *** and expanding to certain locations just to screw me over. I had a couple of farmlands and a farmland with a border mountain which I could've blood hunted in, but I also needed the money for upkeep on my mages, which kind of made me think that using blood right then and there wouldn't have been the best course of action.
And I still survived, even with two much larger sides fighting against me, a hefty number of turns!
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September 20th, 2007, 01:32 AM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: Host delay?
Aww now. No need to call him an ***. he just used good strategy to box you in. I too was boxed in quickly by Yomi and Sauromatia. I had to fight Yomi from right around turn 4. which of course left us both weak and easy pickings for Sauromatia
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September 20th, 2007, 03:20 AM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: Host delay?
When I said that I meant that he purposefully cut me off at one point so I couldn't grow, not because there was no choice. It's different when you reach people naturally (Yomi was to my east, Abysia west, Sauromatia south, for instance, and there my growth ended) and get boxed in that way.
Yes, I call that assery. ;p I think he himself called it something similar in another thread... Like being a jerk.
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September 20th, 2007, 12:14 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Host delay?
I'm going out of town this weekend and will be giving a turn extension (Friday evening - Sunday). This may or may not be necessary, I'll be bringing my laptop and can take my turn if a net connection is available.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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September 21st, 2007, 01:01 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Host delay?
FYI, probably unnecessary as I just submitted my current turn, but went ahead and delayed it as we had some confusion in the past over that.
Hosting postponed for Dolphin by 38 hours. The game will now host at 22:30 GMT on Sunday September 23rd.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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September 25th, 2007, 06:03 PM
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Corporal
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Join Date: Jun 2007
Posts: 179
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Host delay?
Turns are taking more and more time, and I'd like the game to move to a 48hr schedule if that's ok with everybody?
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September 25th, 2007, 06:36 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Host delay?
Seems reasonable to me as we're on turn 46 already. I'll update it.
"The hosting interval for Dolphin has now been changed to 48 hours, and the deadline for the next hosting has been automatically postponed by 24 hours."
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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September 25th, 2007, 07:14 PM
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Corporal
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Join Date: Jun 2007
Posts: 179
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Host delay?
thanks Baalz.
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