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September 20th, 2007, 03:56 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
I'm already adminsitering a game, and would be happy to administer this one.
I promise to use my admin access only for evil  .
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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September 21st, 2007, 11:50 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Brilliant, I'll send you the admin password Dr. P.
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September 21st, 2007, 04:49 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
I just thought of something, but I'd really like to ask first before rushing things.
Is it okay, in this game, to send your .trn to your ally in order for him to see some battles and information?
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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September 21st, 2007, 05:41 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
As the new administrator, I say yes  .
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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September 21st, 2007, 07:30 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Sorry I flaked out guys, I had been checking, but went incognito. Glad you have it resolved.
What's happening in the game?
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September 22nd, 2007, 08:37 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Oh, oops. Delayed the wrong game  .
Well, as long as people send in their turns on time it'll still autohost.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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September 22nd, 2007, 04:59 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Allegiances (Team Game, Experimental - Recruit
So how has the team thing been working? Are you getting down to the nitty gritty and sending each planned turn to your ally? At the beginning did you plan out pretenders/summons/research paths and if so, did they work out?
How often do you find yourselves in a support/offensive mode? In other words are you fighting separately, together or is one fighting and the other supporting? If this was more frequent I could actually see it being interesting (at least in the short term) being the supplier, buffered by the offensive player and then churning out SCs/teleport groups/rituals from the back.
Do you guys like the 2v2v2v2 setup? Would it work with 3's? Would a 3v3 work?
Curious minds want to know!
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