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  #1  
Old September 21st, 2007, 08:00 PM

sum1lost sum1lost is offline
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Default Re: Serious Suggestion: Dominion Victory

What about blood?
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  #2  
Old September 21st, 2007, 08:03 PM

Lord_Bob Lord_Bob is offline
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Default Re: Serious Suggestion: Dominion Victory

Blood is a "forbidden" art, and dealing with dark powers should not be REQUIRED for Dominion Victory.
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  #3  
Old September 21st, 2007, 08:17 PM

Frostmourne27 Frostmourne27 is offline
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Default Re: Serious Suggestion: Dominion Victory

Its an interesting idea, and spells that allow for victory have a certain degree of merit. Unfortunately, your current setup allows for a nation to put the nexus up, maintain it for maybe 5-10 turns, cast 380 gems worth of spells in one turn, and then win. Maybe if they were globals that had to be run concurrently or something, but as you suggested, amassing gems and casting them all at once could bring about a rather sudden end to the game. Also, how would this work with dominions victory conditions? Remember, as things stand now, you choose one, or none, and conquest is always an option. It's, regrettably, not a checklist. Still, I like the concept. You could add it to the Dom4 wishlist, although I doubt Dom4 will happen, so that may not accomplish much.
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  #4  
Old September 21st, 2007, 10:27 PM

sum1lost sum1lost is offline
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Default Re: Serious Suggestion: Dominion Victory

Quote:
Lord_Bob said:
Blood is a "forbidden" art, and dealing with dark powers should not be REQUIRED for Dominion Victory.
Psht. Its only forbidden by some nations. Others embrace it.

Lord Bob Hates Blood People.
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  #5  
Old September 21st, 2007, 11:06 PM

Loren Loren is offline
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Default Re: Serious Suggestion: Dominion Victory

I like the idea but how about some a tweak (admittedly that would make for more changes to the game):

Make it a global. It gets it's own special set of slots and thus is unaffected by other globals but otherwise it is subject to all the normal rules of globals.
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  #6  
Old September 24th, 2007, 11:00 AM

Archonsod Archonsod is offline
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Default Re: Serious Suggestion: Dominion Victory

Make it so it must be cast either by or on your pretender. Could slow it down some, and also allows other players a chance to stop you beyond attempting to wipe you out in a turn or two (by killing your pretender...)
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  #7  
Old September 24th, 2007, 01:09 PM

krpeters krpeters is offline
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Default Re: Serious Suggestion: Dominion Victory

This is all completely redundant... the game already has "dominion victory" enabled.

Conquer 1/3 of the world, build a temple in every province, wait a few years, and your dominion will wash over and exterminate all of your opponents. Well, ok, this probably works better in SP against AIs who don't think to build temples... but it ought to be somewhat effective in MP too.

Maybe there should be a spell which improves the output of your temples to achieve the same result in less time.
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  #8  
Old September 24th, 2007, 01:12 PM

llamabeast llamabeast is offline
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Default Re: Serious Suggestion: Dominion Victory

Arcane Nexus, Utterdark and a couple other spells are already effectively "I've won" spells - if they aren't dispelled quickly there's no stopping the caster.
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  #9  
Old September 25th, 2007, 07:21 PM
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Sandman Sandman is offline
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Default Re: Serious Suggestion: Dominion Victory

Quote:
Maybe there should be a spell which improves the output of your temples to achieve the same result in less time.
I like this idea, it's nice and simple. Maybe an astral/fire spell? The others are too complicated, they'd require a lot of messy programming and testing.
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