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September 21st, 2007, 10:37 PM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
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Re: Difference Between Difficulty Levels
Is that it they get more gold per turn and more Dominion Points?
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September 21st, 2007, 10:43 PM
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Sergeant
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Join Date: Mar 2004
Posts: 304
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Re: Difference Between Difficulty Levels
I'm playing on impossible. I killed a cpu god, a wyrm, and then two turns later he's back.
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September 22nd, 2007, 12:15 AM
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Corporal
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Join Date: Aug 2007
Location: A little pool
Posts: 94
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Re: Difference Between Difficulty Levels
AI cheat
Resource, magic gem and money bonuses are -30%, 0%, 30%, 60%, 100%
Design point bonuses are 0, 0, +50, +100, +150 points
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"The end. Aaaaaaaah! Splat! Finished."
"Things like that must happen."
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September 22nd, 2007, 01:08 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Difference Between Difficulty Levels
I don't know if they're quicker to call their god back, but I do know that when I took an AIs cap and killed their god, he kept coming back to attack the PD there every other turn, literally.
So either they had enough priests to keep calling him back in 1 turn, despite only owning 4 other provinces, or they cheat at call god.
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September 22nd, 2007, 01:24 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: Difference Between Difficulty Levels
I am sure they cheat at calling gods back. Several times in different games playing the AI I have killed their god just to have to fight it the very next turn (I controlled their capital).
No they were not immortal
and yes I am sure they died (watched it, got the killed god message, and saw it lost magic paths, DEAD)
and no the AI could not possibly have had that many preists.
How do you set preists to call god before your god dies anyway?
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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September 22nd, 2007, 04:22 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
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Re: Difference Between Difficulty Levels
What is really strange in impossible, are the alliances the AI's form against you. I frequently wage deffensive wars against three or more AI's. They are restless, and always seem to know when your main army is far from home...
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Senior member of the GLIN !
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September 22nd, 2007, 04:43 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Difference Between Difficulty Levels
> I am sure they cheat at calling gods back
THere was a bug that made all 'recall god' after the first instant. I think it is fixed. At least in 3.09 (next patch). Applies to you as well, but perhaps you are more prudent and don't lose your pretender 
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September 24th, 2007, 06:46 AM
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Private
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Join Date: Dec 2006
Posts: 18
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Re: Difference Between Difficulty Levels
Quote:
Humakty said:
What is really strange in impossible, are the alliances the AI's form against you. I frequently wage deffensive wars against three or more AI's. They are restless, and always seem to know when your main army is far from home...
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Well, in impossible, the AI normally has a lot more troops than you (because they get more gold and ressources in the first place, and spend them like water on crappy troops). At which point, using their special power to know just how many troops YOU have (which is not so special, you can do the same by watching the Army Size graph), they decide that you are an easy target, and declare war. So it's not that the AI deliberately gang up on you, it's just that they all independantly decide that you are the weak link and it is time to kick you out 
You can prevent it by finding a way to match their troop number. If you can stay at their level (or better yet above), they'll mostly leave you alone. Of course, that probably means taking Order 3 and keeping a few hundred chaff at your capital doing nothing, but it does work.
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