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September 22nd, 2007, 12:15 AM
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Corporal
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Join Date: Aug 2007
Location: A little pool
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Re: Difference Between Difficulty Levels
AI cheat
Resource, magic gem and money bonuses are -30%, 0%, 30%, 60%, 100%
Design point bonuses are 0, 0, +50, +100, +150 points
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"The end. Aaaaaaaah! Splat! Finished."
"Things like that must happen."
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September 22nd, 2007, 01:08 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Difference Between Difficulty Levels
I don't know if they're quicker to call their god back, but I do know that when I took an AIs cap and killed their god, he kept coming back to attack the PD there every other turn, literally.
So either they had enough priests to keep calling him back in 1 turn, despite only owning 4 other provinces, or they cheat at call god.
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September 22nd, 2007, 01:24 AM
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First Lieutenant
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Re: Difference Between Difficulty Levels
I am sure they cheat at calling gods back. Several times in different games playing the AI I have killed their god just to have to fight it the very next turn (I controlled their capital).
No they were not immortal
and yes I am sure they died (watched it, got the killed god message, and saw it lost magic paths, DEAD)
and no the AI could not possibly have had that many preists.
How do you set preists to call god before your god dies anyway?
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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September 22nd, 2007, 04:22 AM
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Second Lieutenant
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Join Date: Jul 2007
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Re: Difference Between Difficulty Levels
What is really strange in impossible, are the alliances the AI's form against you. I frequently wage deffensive wars against three or more AI's. They are restless, and always seem to know when your main army is far from home...
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September 22nd, 2007, 04:43 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Difference Between Difficulty Levels
> I am sure they cheat at calling gods back
THere was a bug that made all 'recall god' after the first instant. I think it is fixed. At least in 3.09 (next patch). Applies to you as well, but perhaps you are more prudent and don't lose your pretender 
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September 22nd, 2007, 11:00 AM
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Sergeant
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Join Date: Sep 2007
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Re: Difference Between Difficulty Levels
When I play in Normal difficulty the AI can recall their Gods Every other turn.... They attack with their god every other turn even if its killed.
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September 24th, 2007, 12:30 AM
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Private
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Join Date: Jun 2007
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Re: Difference Between Difficulty Levels
Aha! Just I have suspected... these damn computer AI is no more than just cheating!
Other than the undying god, they can amass tons of armies and preaches their dominion at impossible rate!
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September 26th, 2007, 02:08 AM
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First Lieutenant
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Re: Difference Between Difficulty Levels
Quote:
Kristoffer O said:
> I am sure they cheat at calling gods back
THere was a bug that made all 'recall god' after the first instant. I think it is fixed. At least in 3.09 (next patch). Applies to you as well, but perhaps you are more prudent and don't lose your pretender
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thanks Kristoffer, I am pretty sure that bug has not been fixed as of 3.08. I had no idea it was even on your radar.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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September 27th, 2007, 12:00 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Difference Between Difficulty Levels
IIRC JK told me there was such a bug, but when I spoke to him the other day he was surprised and didn't seem to have any recollection of either the bug or a fix, so I might have dreamed. Ftaghn!
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September 24th, 2007, 06:46 AM
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Private
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Join Date: Dec 2006
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Re: Difference Between Difficulty Levels
Quote:
Humakty said:
What is really strange in impossible, are the alliances the AI's form against you. I frequently wage deffensive wars against three or more AI's. They are restless, and always seem to know when your main army is far from home...
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Well, in impossible, the AI normally has a lot more troops than you (because they get more gold and ressources in the first place, and spend them like water on crappy troops). At which point, using their special power to know just how many troops YOU have (which is not so special, you can do the same by watching the Army Size graph), they decide that you are an easy target, and declare war. So it's not that the AI deliberately gang up on you, it's just that they all independantly decide that you are the weak link and it is time to kick you out 
You can prevent it by finding a way to match their troop number. If you can stay at their level (or better yet above), they'll mostly leave you alone. Of course, that probably means taking Order 3 and keeping a few hundred chaff at your capital doing nothing, but it does work.
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