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View Poll Results: Do you think that MA Ulm is underpowered?
Yes 52 85.25%
No 9 14.75%
Voters: 61. You may not vote on this poll

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  #1  
Old September 22nd, 2007, 06:12 PM
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Velusion Velusion is offline
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Default Re: MA Agartha and MA Ulm

Quote:
Lord_Bob said:
What makes MA Argatha great in late game?

Darkvision? Marble Golems?
"Great" is maybe an exaggeration. Let's stick with good.

Darkvision is nice (especially if Utterdark goes up). You also have:

Decent/good magic varity
Excellent Umbrals
Decent/good national summonable sacreds units
Mages that can take a lot of damage

If (and thats a big if) they manage to make it to the late game I'd say they are probably in as better position than most other equivalent sized MA nations.

However they do suck pretty badly in the early game - which is why don't see em win much.
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  #2  
Old September 22nd, 2007, 06:33 PM
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Meglobob Meglobob is offline
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Default Re: MA Agartha and MA Ulm

I think Velusion and Dr P. have been influenced by how well MA Agartha has done in the mega game, Perpetuality, which has been surprising. Congratulations to atul who has been playing MA Agartha. Perhaps he will share his thoughts on how he has managed to do so well?

MA Agartha is still very weak in the early game however.
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Old September 22nd, 2007, 07:11 PM

atul atul is offline
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Default Re: MA Agartha and MA Ulm

Heh, thanks for congrats, Meglobob.

Perpetuality's just one game, and I've been thus far exceptionally lucky with my neighbours - up until attacking Man&C'tis I've been up against people who've had also their own neighbours to worry about.

At least one thing I've learnt to respect with MA Agartha are the Pale Ones. Abysmal troops - until you cast Darkness. After that, they're the tin can opener that destroys any walls in an instant and actually manages to be useful in a big fight, too.

I agree with Velusion's assesment. Umbrals are good, but they suffer from being 1) on different research path than national statues and 2) requiring Cap-only move 1 mage to summon. But, they're great. My current favorite's GoRed one with Black Heart.

Ancient Oracles are as great as earth mages come, Marble Oracles make surprisingly strong thugs as they're immune to Charm and fear, with actual magic variety you need indies as you get only level 1 on FWD on your mages, barring the 10% on capital-onlys.

But, early game sucked. I paid thousand gold and more in bribes to be left alone, but I guess it was worth it. Having immortal hp100+ pretender might have helped, weak nation suddenly seems a lot less weak when it has a recurring thug of its own.
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