|
|
|
 |

March 5th, 2002, 04:56 PM
|
 |
Sergeant
|
|
Join Date: Jan 2001
Location: Northern Virginia, United States
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Strange ship capture thing !
If you think of it within context of the game, too, the emperor doesn't just take control of individual ships...strategy is set and the captains are to follow orders as closely as possible.
zen
|

March 5th, 2002, 06:54 PM
|
 |
Private
|
|
Join Date: Feb 2001
Location: Germany
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Strange ship capture thing !
Taera and Zenbudo - you're right!
I can't even remember the Last time I played with tactical combat...nevertheless it would be nice if strategic combat would have more options and stuff. well, i guess i have to wait for SE5! 
|

March 5th, 2002, 08:11 PM
|
Sergeant
|
|
Join Date: Jun 2001
Posts: 287
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Strange ship capture thing !
I am having the same problems with capture ships in a PBW game, using stock 1.49.
No matter how I edit strategies, in the combat simulator (also on tactical but set to auto) the ships always fail to board their enemies even though they have shield depleters and boarding parties. This applies to enemy ships both with and without shields...
Does this means ship capture is useless in Version 1.49??!!! Damn, it was going to be such an important part of my strategy!
Another question on boarding: in 1.41 (or Gold?) has anyone managed to make boarding ships that, when part of an attack fleet, zoom around the warships that are shooting at each other, and goes to the enemy corners to capture the non-combat ships there?
Dragonlord
|

March 5th, 2002, 08:14 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Strange ship capture thing !
"Does this means ship capture is useless in Version 1.49??!!!"
Try sticking a token normal weapon on. That *might* help alleviate the bug.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

March 5th, 2002, 08:53 PM
|
Sergeant
|
|
Join Date: Jun 2001
Posts: 287
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Strange ship capture thing !
Hi Phoenix,
Thanks for the idea, but I tried it and it did not work 
|

March 5th, 2002, 09:34 PM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Strange ship capture thing !
Seems a bug to me.
This feature had worked back in SE3. Capture ships with shield depleters did actually capture their enemies' ships.
Guess MM could fix this.
Now for another thing.
You said create a fleet with capture ships and normal warships/shield depleting ones.
Will it work for fleets actually? Fleets have their own strategies after all...
__________________
Let the game begin!
Green bug from outa space!
|

March 5th, 2002, 10:13 PM
|
 |
Sergeant
|
|
Join Date: Feb 2002
Location: Canada
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Strange ship capture thing !
This may sound simplistic, but have you tried setting the primary strategy on optimal and the secondary on ship capture?
This might tell the capture ships to use their weapons until there is an opening. I don't have 1.49 so I don't know if this would have an effect.
__________________
I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|