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  #1  
Old September 23rd, 2007, 11:45 PM

Panpiper Panpiper is offline
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Default Re: Map-in-Progress: Ye Olde Worlde

I feel quite the same way as Mordici, this looks to be an utterly enjoyable SP map you are creating here. I am seriously looking forward to it. Thank you ever so much for your efforts.

I don't suppose you might have any idea when you might have a beta test version out for us, eh? ;-)
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  #2  
Old September 24th, 2007, 08:07 PM
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Default Re: Map-in-Progress: Ye Olde Worlde

Thanks Gandalf and DigitalSin

Mordici: The Faerun map is a big inspiration for me. Definitely expect lots of special provinces in the "adventure" version of the map. You'll start the game in an out-of-the-way province while the famous provinces from the Warhammer world will be defended by thematic armies and commanders. Taking those provinces will garner appropriate rewards. For example, controlling Altdorf will make the Colleges of Magic available and allow you to recruit specialized wizards... that is if you can defeat the Emperor's army.

Panpiper: A beta is still a ways down the road. Even with the Old World and Ulthuan mostly finished, I've got a lot left to draw! I'll probably release a vanilla version of the map once it's fully drawn and balanced. The "adventure" version will come a bit later.
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Old September 28th, 2007, 05:02 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Map-in-Progress: Ye Olde Worlde

Keep in mind that you can provide multiple .map files with the same .tga file all in the same zip. That way the zip gets only a very tiny bit bigger but can add multiple map/games to the persons menu. Maybe something like

ye Old Worlde
YOW no-indepts
YOW with special provinces
YOW with added armies
YOW with a specially boosted version of Mictlan AI
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Old September 28th, 2007, 05:07 PM
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Default Re: Map-in-Progress: Ye Olde Worlde

Still looking beautiful. a tour de force of a map i reckon.
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  #5  
Old September 28th, 2007, 07:56 PM
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Default Re: Map-in-Progress: Ye Olde Worlde

Gandalf: You're right and I'll probably do just that. Of course, it still won't be possible to implement the low and high provice density with the same .tga.
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Old September 29th, 2007, 12:41 AM

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Default Re: Map-in-Progress: Ye Olde Worlde

Quote:
Gandalf Parker said:
YOW with a specially boosted version of Mictlan AI

How? Isn't the AI bad with Mictlan no matter what? I mean, they're better than they used to be, but it's not like much short of a 20 slave a turn income from sites would help. What exactly did you mean? Or was that a random comment of some sort?
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  #7  
Old September 29th, 2007, 03:20 AM
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Default Re: Map-in-Progress: Ye Olde Worlde

I'm looking forward to this! Perhaps even more then my own map

Lots of nostalgia being released.
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  #8  
Old September 30th, 2007, 11:27 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Map-in-Progress: Ye Olde Worlde

Quote:
Frostmourne27 said:
Quote:
Gandalf Parker said:
YOW with a specially boosted version of Mictlan AI

How? Isn't the AI bad with Mictlan no matter what? I mean, they're better than they used to be, but it's not like much short of a 20 slave a turn income from sites would help. What exactly did you mean? Or was that a random comment of some sort?
It doesnt become a big challenge but adding slave income, choice of god, scales, etc that are specific to blood at least helps them not just die on their own 5 or 6 turns into the game.

Of course for a challenge, other nations can be quite formidable with decent god/scales builds
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