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September 24th, 2007, 11:00 AM
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Sergeant
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Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
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Re: Serious Suggestion: Dominion Victory
Make it so it must be cast either by or on your pretender. Could slow it down some, and also allows other players a chance to stop you beyond attempting to wipe you out in a turn or two (by killing your pretender...)
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September 24th, 2007, 01:09 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
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Re: Serious Suggestion: Dominion Victory
This is all completely redundant... the game already has "dominion victory" enabled.
Conquer 1/3 of the world, build a temple in every province, wait a few years, and your dominion will wash over and exterminate all of your opponents. Well, ok, this probably works better in SP against AIs who don't think to build temples... but it ought to be somewhat effective in MP too.
Maybe there should be a spell which improves the output of your temples to achieve the same result in less time.
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September 24th, 2007, 01:12 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Serious Suggestion: Dominion Victory
Arcane Nexus, Utterdark and a couple other spells are already effectively "I've won" spells - if they aren't dispelled quickly there's no stopping the caster.
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September 25th, 2007, 05:22 PM
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Sergeant
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Join Date: Aug 2005
Posts: 286
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Re: Serious Suggestion: Dominion Victory
Actually, I have had experience with an actual Dominion loss. I was T'ien Ch'i against my friend's Abysian sacred rush. He is good at it, but he prefers to claim around 2/3 of the map and then turtle (which defeats the purpose of the "rush").
I eventually push him off with masses of crossbows + celestial soldiers on the front lines. Then I realize he has Dominion in every province except my capital. I start marching to his capital while spamming temples and setting my entire stack of celestial masters to preaching, but it is too late.
My measly 6 Dominion and 2 temples (I was building more) are defeated by my opponent's 10 Dominion and 10+ temples.
Obviously this can only happen on small maps, but I have been wary ever since...
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September 28th, 2007, 03:32 AM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
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Re: Serious Suggestion: Dominion Victory
Quote:
llamabeast said:
Arcane Nexus, Utterdark and a couple other spells are already effectively "I've won" spells - if they aren't dispelled quickly there's no stopping the caster.
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Somehow that doesn't seem right. I've seen nations with these "I win" globals lose more often than the nations without. They are more like "I wanna win!" globals rather than direct victory ones. Sometimes people cast them when they've already won, which doesn't make 'em "I win" globals, but rather "I already won, I don't care about yous!" globals. ;p
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September 28th, 2007, 08:44 AM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: Serious Suggestion: Dominion Victory
Well, they seem to be "I'm going to win if you don't stop this" globals. In MP, they tend to be viewed as a declaration of war on the whole world and everyone attacks/dispels them.
Have you seen games where nations with the "I win" globals lose without being ganged up on or having them dispelled (usually by a joint effort)?
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September 28th, 2007, 10:08 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
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Re: Serious Suggestion: Dominion Victory
For a spell mastery victory, having five globals up could be sufficent. I guess human players use dispell a lot.
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September 25th, 2007, 07:21 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
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Re: Serious Suggestion: Dominion Victory
Quote:
Maybe there should be a spell which improves the output of your temples to achieve the same result in less time.
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I like this idea, it's nice and simple. Maybe an astral/fire spell? The others are too complicated, they'd require a lot of messy programming and testing.
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September 27th, 2007, 08:13 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
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Re: Serious Suggestion: Dominion Victory
I agree that there should be some tweaking for victory conditions. I just checked the poll that asked the question about which percent of games are completed and the current results say that a very low percentage are completed.
That salient fact cries out for something. I do not know if additional victory conditions are the answer or not. (For myself, I quit games because the turns take too long.)
But it is worth investigating.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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September 28th, 2007, 03:27 AM
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Sergeant
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Join Date: Aug 2005
Posts: 299
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Re: Serious Suggestion: Dominion Victory
Quote:
Edratman said:
I agree that there should be some tweaking for victory conditions. I just checked the poll that asked the question about which percent of games are completed and the current results say that a very low percentage are completed.
That salient fact cries out for something. I do not know if additional victory conditions are the answer or not. (For myself, I quit games because the turns take too long.)
But it is worth investigating.
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I think most of us quit because we get bored, or the outcome is obvious. I don't see not finishing games as much of an issue, myself. It's more of an interesting statistic, and might be fun to pull out infront of rabid FPS-ers just to see what they think of our quaint little turn-based world...
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