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  #1  
Old September 24th, 2007, 02:53 PM
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Baalz Baalz is offline
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Default Re: Communion Fatigue question--- strange obeserva

See, that's exactly the problem most people have with communions it seems, they want (for instance) the guy who got the air random to cast thunderstrike, while the other big mages are casting all kinds of stuff the slaves don't have the paths for. That's the kamikaze way to use a communion, and while effective *will* result in communion slave deaths because the slaves are soaking up fatigue for spells they can't themselves cast (alternatively you can use 16+ slaves so they can actually soak that stuff up). That is, of course, a viable strategy but you should be aware of the cost and not bemoan it. The other way to use a communion is as I describe above, which is much safer and still hideously effective most of the time.

If your question is how to prevent master from overdraining slaves to death, the answer is don't make the master more powerful than the slave. If you objection is then that you don't get to supercharge your mage to cast spells not otherwise possible, I say just use more slaves (use 16 slaves and one master...you can cast thunderstrike all day long). If you think that's too expensive, then just go in knowing your slaves are expendable kamakazees and plan accordingly.
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Old September 25th, 2007, 09:42 AM

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Default Re: Communion Fatigue question--- strange obeserva

But nothing explains the result in case 3. Twice the amount of slaves give each slave just a fourth of the fatigue. And these were the slaves without paths. I can only explain that with that the slaves gets bonus to paths they do not have.
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Old September 25th, 2007, 10:09 AM

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Default Re: Communion Fatigue question--- strange obeserva

They do get bonuses to paths they don't have, I think. I think with a communion of 2 slaves the slaves go to level 1 in every path they didn't previously have access to - i.e. the bonus levels are given in paths they don't have as well as paths they do have.

Of course this doesn't apply to the masters.
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Old September 25th, 2007, 01:59 PM

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Default Re: Communion Fatigue question--- strange obeserva

I that is so. It is more gold efficient to use twice the amount of communicants then Theurgs.
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  #5  
Old September 25th, 2007, 02:10 PM
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Default Re: Communion Fatigue question--- strange obeserva

Yeah, communicants are very gold efficient, the limiting factor is castle-turns. On a gold basis it'd be great to have groups of 16 communicants marching around with any decent sized army but in practice it's pretty hard to mass them.

Not that Pythium needs a boost, but I was thinking it'd be pretty cool if communicants were troops rather than commanders. Maybe bump their cost up a bit...
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Old September 25th, 2007, 03:13 PM

thejeff thejeff is offline
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Default Re: Communion Fatigue question--- strange obeserva

Yeah. I almost always want to build at least the cheapest researchers, rather than communicants. At least they can do something when there aren't big battles going on.

Maybe I just need to build more castles. Communicants can be built without a lab right?
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Old September 25th, 2007, 04:25 PM

Ironhawk Ironhawk is offline
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Default Re: Communion Fatigue question--- strange obeserva

Yeah, you only need a temple for them, i believe. But still the biggest cost in the equation is the fort. If you have invested in the fort you really might as well go all the way and build the lab.
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Old September 25th, 2007, 04:27 PM

Szumo Szumo is offline
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Default Re: Communion Fatigue question--- strange obeserva

Yes, you just need a temple.
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