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September 25th, 2007, 02:33 AM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Game: Dawn of War
> > Why do you guys want the graphs disabled? Just curious.
>
> They don't want everyone to see how feeble they are
You think you're kidding. But that's one of the two most important reasons. Many
good players take heavy misfortune. A bad event in one of the first turns can
often be seen on the income graph, and paints a big bullseye on the unlucky
nation. Much in the same manner, a lot can be learned about your pretender from
the research graph. When there is no research for the first turn, one can deduce
a sleeping pretender, and decide to attack.
The second reason is that at some point, everyone decides to attack the leader.
The graphs are what people use to decide who the leader is, more often than not.
Graphs off often leads to a more challenging game and really interesting diplomacy.
__________________
No good deed goes unpunished...
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September 25th, 2007, 03:48 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Game: Dawn of War
Yes, I was only half-kidding. I've recently played in a graphs off game, and it was very challenging to try and decide who was actually powerful. I like it... although, in a large game, I tend to want the graphs on. In a game of this size, graphs off should be fine.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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September 25th, 2007, 11:28 AM
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Sergeant
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Join Date: Mar 2004
Posts: 304
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Game: Dawn of War
If there is a choice I would prefer graphs off as well. I think it is more realistic along with the reasons stated above by the others.
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September 25th, 2007, 02:36 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Game: Dawn of War
I'm in as Ulm.
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December 19th, 2007, 09:04 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: Game: Dawn of War
Hmm, we may be in trouble. The armies of man stumbled upon a small army from Mictlin (150 or so) and mostly killed it... hah, well, Mictlin gained the province because he had 1 guy left when my guy auto-routed from the turn limit. In any case wipe over 100 Jaguar/eagle warriors and check out his army graph---it went up! Not to mention this turn I found out there are no more Air queens available-- guess who has those as well? UGH.
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December 20th, 2007, 05:16 PM
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Sergeant
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Join Date: Dec 2003
Posts: 214
Thanks: 2
Thanked 0 Times in 0 Posts
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Holiday Timer
For the holidays, I will be putting this game on quickhost, no 48 hour timer, till the end of the new years week (1/4/08), since a lot of folk will be absent, including myself, for some of that time.
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December 20th, 2007, 06:19 PM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Holiday Timer
Ubercat......I'm cancelling my subscription, if you don't start delivering the paper!!!!
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December 20th, 2007, 07:11 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Holiday Timer
heh zach - that was only two turns notice ;p
its ok - we didn't actually have a NAP - but I held off on raiding you this turn because you thought we had one
3 vs 1... hardly seems fair... and me a domIII nub 
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December 20th, 2007, 07:11 PM
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Sergeant
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Join Date: Aug 2006
Location: Near Allentown, PA
Posts: 371
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Holiday Timer
Quote:
jimkehn said:
Ubercat......I'm cancelling my subscription, if you don't start delivering the paper!!!!
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Bwaahaha! Sorry. I gave up because it was like shooting fish in a barrel. I'll get a new edition out tonight.
-Ubercat
__________________
"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
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September 25th, 2007, 08:31 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Game: Dawn of War
Quote:
Tuidjy said:
> > Why do you guys want the graphs disabled? Just curious.
>
> They don't want everyone to see how feeble they are
You think you're kidding. But that's one of the two most important reasons. Many
good players take heavy misfortune. A bad event in one of the first turns can
often be seen on the income graph, and paints a big bullseye on the unlucky
nation. Much in the same manner, a lot can be learned about your pretender from
the research graph. When there is no research for the first turn, one can deduce
a sleeping pretender, and decide to attack.
The second reason is that at some point, everyone decides to attack the leader.
The graphs are what people use to decide who the leader is, more often than not.
Graphs off often leads to a more challenging game and really interesting diplomacy.
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It's funny, out of all the graphs I actually think that research tell your opponent the most about what sort of game plan you have. Though really it's a combination of exact information in several areas combined that can give you a good idea of your opponent's strategy, position, and abilities without ever sending a single scout. It's completely unrealistic.
Jazzepi
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