|
|
|
 |

September 29th, 2007, 03:11 PM
|
 |
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: I need test subjects.
Quote:
Even the knight at 7 slaves will take out indy's no prob.
|
I removed protection and added 5 HP to the Knight. Should be more balanced.
Quote:
Is there something wrong with the keda beast summon? I couldn't move mine at all.
|
There was a mistake with the Beast. I tried to make it unique but made it immobile in the process. Its fixed now but lost its uniqueness.
|

January 29th, 2008, 12:15 AM
|
 |
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: I need test subjects.
Version 0.18
- Lowered cost for "Black Legionnaire";
- Fixed multihero error;
- Gave "Keda Leader" darkvision;
- Gave darkpower to Dreads and Nightmares.
|

January 29th, 2008, 04:39 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: I need test subjects.
Just so you know Amos, you can make a unit unique with the only side effect being either regeneration or stealth 0.
If you're interested I'll tell you how later.
|

January 29th, 2008, 10:11 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Uniques
I'd be interested, and it should probably be posted into some kind of a modding guide somewhere. I'm not sure if any exist that cover summon spells and how unique creatures work with them.
|

January 29th, 2008, 11:56 AM
|
 |
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: I need test subjects.
I'm very interested. Keda Beast gets on my nerves every time I play "Horror" mod.
|

February 3rd, 2008, 09:28 PM
|
 |
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: I need test subjects.
Keda Beast made unique (tnx to Sombre for showing me the uniques with the fewest number of attributes).
Raised blood price for some of the spells.
|

September 2nd, 2008, 10:26 AM
|
 |
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: Horror Scourge.
Version 0.19
- Gave all Horrors (except for Keda Beast and Kurgi) stormimmune;
- Fixed "Night Terror" stats and added bloodvengeance 1, leper 2 and a raised cost of 44 gems;
- "Keda Beast" got barbed tail weapon;
- "Rift" got bloodvengeance 3.
|

September 2nd, 2008, 07:18 PM
|
 |
Second Lieutenant
|
|
Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
|
|
Re: Horror Scourge.
Great mod! I haven't went to the endgame yet with this, but I'm sure I'll be in for some fun surprises when they do. The Rift particularly sounds fun with its summoning of hordes of Horrors and such to kill, well, everything not a Horror.
On a side note, how did you get Blood Vengeance? I didn't see any command for it in the manual, so I just sort of assumed it wasn't moddable.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|