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  #1  
Old September 29th, 2007, 08:59 PM
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Juzza Juzza is offline
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Default Re: New Mod: Star Wars- Jedi vs Sith

You need to give any unit with priestly magic skill the tag #holiness to make them sacred.
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My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

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http://forum.shrapnelgames.com/showt...+nation&page=3

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Inspired by the game The Witcher and the Witcher Novels.
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Old October 1st, 2007, 05:56 AM

Aezeal Aezeal is offline
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Default Re: New Mod: Star Wars- Jedi vs Sith

IF you will do what I proposed (jedi as commanders) you could more easily give them sacredness and then pass the blessings off as JEDI POWERS (speciallity of that specific jedi)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #3  
Old November 2nd, 2007, 07:59 AM

Desert_Fox Desert_Fox is offline
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Default Re: New Mod: Star Wars- Jedi vs Sith

Hey,

So, it has been quite a while. Any feedback for improvement at all?
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