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September 30th, 2007, 06:10 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Quickness and Reinvigoration
IIRC none is reduced per turn normally(although this may only be when units are acting) and 5 or so is reduced per turn when over 100.
The battlefield spell relief reduces a certain amount per turn too.
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September 30th, 2007, 07:59 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
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Re: Quickness and Reinvigoration
so, I've got a question as well.
If I have quickness - so 2x the actions, 2x the fatigue, this generally means that action per turn items are 2x as well, correct? Stone bird, flying trident thingy, etc.
If I have a re-invig item, does that fire off twice as well? It would only make sense really, and would make giving mages with reinvig items quickness more worthwhile.
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September 30th, 2007, 08:01 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Quickness and Reinvigoration
Yes the stone bird and such will go twice, just as other weapons do. I think spells cast from items(skullface raise skeletons and such) also benefit from quickness.
No, I don't think reinvigoration fires off twice with quickness.
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September 30th, 2007, 08:09 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
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Re: Quickness and Reinvigoration
I don't think they do either, which is kind of a bummer.
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September 30th, 2007, 08:26 PM
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Sergeant
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Join Date: Aug 2006
Location: Near Allentown, PA
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Re: Quickness and Reinvigoration
Here's a slightly related question I have, since people have mentioned the extra attacks of quickness.
Quickness aside, suppose you have a unit with four attacks, maybe a Kraken with all his tentacles. In combat, does he pick one enemy troop and have to use all four attacks against it? What if his first attack kills it, Does he pick another unit and use his remaining attacks against it till it too dies and then move on? Basically, is it possible for our Kraken to kill four enemies in one turn, or even eight with quickness?
__________________
"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
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September 30th, 2007, 09:17 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Quickness and Reinvigoration
As far as I understand, each unit can only target attack on one square. So if he has 20 attacks, he can still only attack one square and kill up to 6 units, AOE effect not withstanding.
Further each attack, like hydra attack that may hit multiple times, only affect one target.
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September 30th, 2007, 09:24 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Quickness and Reinvigoration
There appears to be an exception in that a unit with an aoe attack, such as the one you get from the harvest blade, can attack multiple spaces (instead of units). I had a banelord with quickboots and the quick Heroic ability hitting several squares a turn.
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