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  #1  
Old October 2nd, 2007, 04:02 AM

Aezeal Aezeal is offline
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Default Re: Dark Knight

It's explotation of a but IMHO and in most games/settings/MPthingies that is not the same a cheating but it usually IS punished the same as cheating and frowned upon nearly as much.

Having said that I think one should not use it in MP games
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  #2  
Old October 2nd, 2007, 08:59 AM
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Default Re: Dark Knight

I agree wholeheartedly with Aezeal.

It is an exploitation, not cheating. It is an action that is attainable within the game programming and not an external influence or prohibited by any rule other than consensus opinion. And since it is a known carryover from root/parent programing, it is difficult to consider it a bug, maybe a flaw in the programming, but not a bug.

As I read the thread, this exploitation apparently would only be known to Dom1/Dom2 veterans, and probably just a portion of them. It sounds devestating, but extremely unlikely and very difficult to achieve. It is available to only a few nations or specific pretender builds, but what powerful effect isn't.

Just my opinion.
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  #3  
Old October 2nd, 2007, 11:59 AM
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Default Re: Dark Knight

I like the fact that the VIsitors, Bogus and his merry men, have the ability to target commanders.

I think it can be fun in an SP game to get hold of these ancient tactical skills. The older the better (in accordance with the creed of most new religious movements). These are dom-ppp survivals and ancient to boot.

I think it would be naughty to use these orders in MP, unless all players agreed to their eventual use.

I think it would be fun if assassins were given limited access to these orders.
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  #4  
Old October 2nd, 2007, 01:43 PM
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Default Re: Dark Knight

Quote:
Kristoffer O said:
I think it would be fun if assassins were given limited access to these orders.
Yeah, if it were made so that you can't copy orders into a unit unless he is actually allowed to do them (this would also stop yuo from accidentally scripting fire spells on a water mage.. etc), that would be extremely cool.

You know all those leadership 80-120 national commanders who really can't do anything that indie commanders couldn't do for cheaper (ferrying troops)? They're supposed to do be "tactical geniuses extraordinaire". Why not allow them to see with their tactical genius who are the opposing commanders/mages and challenge them in the battlefield?
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  #5  
Old October 2nd, 2007, 01:51 PM
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Default Re: Dark Knight

We have speculated on the reverse. Disallowing some orders on lousy commanders, but that was a while ago, and will probably not appear in the forseeable future.
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  #6  
Old October 2nd, 2007, 03:24 PM
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Default Re: Dark Knight

Quote:
Kristoffer O said:
We have speculated on the reverse. Disallowing some orders on lousy commanders, but that was a while ago, and will probably not appear in the forseeable future.
Sorry KO, but I cannot fathom the logic or reasoning behind the disallowing some orders on lousy commanders.
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Old October 2nd, 2007, 03:27 PM
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Default Re: Dark Knight

Quote:
Edratman said:
Quote:
Kristoffer O said:
We have speculated on the reverse. Disallowing some orders on lousy commanders, but that was a while ago, and will probably not appear in the forseeable future.
Sorry KO, but I cannot fathom the logic or reasoning behind the disallowing some orders on lousy commanders.
Surely the reasoning is obvious...they are lousy commanders...
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  #8  
Old October 3rd, 2007, 12:23 PM
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Default Re: Dark Knight

They doesn't have the tactical, strategical or practical sense to order their fellows to do stuff in an orderly fashion. Works much like headmasters at schools, CEO's and other bosses. Most can make the organization around, but some are quite lousy at getting people work as a unit with a common goal.

In game terms they might just panic and shout 'fire', instead of telling their subordinates to 'fire at their incoming knights'.

Seems reasonable to me. Most mages have low leadershgip values to represent that they are unused to giving order during stressful situations such as battles.


Edit: Hmm, this was an answer to a post some pages back about lousy commanders. Didnt realize there was so many posts after that one.
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  #9  
Old October 2nd, 2007, 03:30 PM
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Default Re: Dark Knight

Quote:
Kristoffer O said:
I think it would be naughty to use these orders in MP, unless all players agreed to their eventual use.

Thats good enough for me to ban the practice on games that I host.
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  #10  
Old October 2nd, 2007, 03:43 PM

Aezeal Aezeal is offline
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Default Re: Dark Knight

and right you are

I guess you only mean the copying though.. using it with units that actually have the order themselves isn't morally wrong I think (and seems to be the general consensus)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
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