|
|
|
 |
|

October 2nd, 2007, 04:02 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Dark Knight
It's explotation of a but IMHO and in most games/settings/MPthingies that is not the same a cheating but it usually IS punished the same as cheating and frowned upon nearly as much.
Having said that I think one should not use it in MP games
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

October 2nd, 2007, 08:59 AM
|
 |
First Lieutenant
|
|
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
|
|
Re: Dark Knight
I agree wholeheartedly with Aezeal.
It is an exploitation, not cheating. It is an action that is attainable within the game programming and not an external influence or prohibited by any rule other than consensus opinion. And since it is a known carryover from root/parent programing, it is difficult to consider it a bug, maybe a flaw in the programming, but not a bug.
As I read the thread, this exploitation apparently would only be known to Dom1/Dom2 veterans, and probably just a portion of them. It sounds devestating, but extremely unlikely and very difficult to achieve. It is available to only a few nations or specific pretender builds, but what powerful effect isn't.
Just my opinion.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
|

October 2nd, 2007, 11:59 AM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Dark Knight
I like the fact that the VIsitors, Bogus and his merry men, have the ability to target commanders.
I think it can be fun in an SP game to get hold of these ancient tactical skills. The older the better (in accordance with the creed of most new religious movements). These are dom-ppp survivals and ancient to boot.
I think it would be naughty to use these orders in MP, unless all players agreed to their eventual use.
I think it would be fun if assassins were given limited access to these orders.
|

October 2nd, 2007, 01:43 PM
|
 |
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: Dark Knight
Quote:
Kristoffer O said:
I think it would be fun if assassins were given limited access to these orders.
|
Yeah, if it were made so that you can't copy orders into a unit unless he is actually allowed to do them (this would also stop yuo from accidentally scripting fire spells on a water mage.. etc), that would be extremely cool.
You know all those leadership 80-120 national commanders who really can't do anything that indie commanders couldn't do for cheaper (ferrying troops)? They're supposed to do be "tactical geniuses extraordinaire". Why not allow them to see with their tactical genius who are the opposing commanders/mages and challenge them in the battlefield?
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
|

October 2nd, 2007, 01:51 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Dark Knight
We have speculated on the reverse. Disallowing some orders on lousy commanders, but that was a while ago, and will probably not appear in the forseeable future.
|

October 2nd, 2007, 03:24 PM
|
 |
First Lieutenant
|
|
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
|
|
Re: Dark Knight
Quote:
Kristoffer O said:
We have speculated on the reverse. Disallowing some orders on lousy commanders, but that was a while ago, and will probably not appear in the forseeable future.
|
Sorry KO, but I cannot fathom the logic or reasoning behind the disallowing some orders on lousy commanders. 
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
|

October 2nd, 2007, 03:27 PM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Dark Knight
Quote:
Edratman said:
Quote:
Kristoffer O said:
We have speculated on the reverse. Disallowing some orders on lousy commanders, but that was a while ago, and will probably not appear in the forseeable future.
|
Sorry KO, but I cannot fathom the logic or reasoning behind the disallowing some orders on lousy commanders.
|
Surely the reasoning is obvious...they are lousy commanders... 
|

October 3rd, 2007, 12:23 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Dark Knight
They doesn't have the tactical, strategical or practical sense to order their fellows to do stuff in an orderly fashion. Works much like headmasters at schools, CEO's and other bosses. Most can make the organization around, but some are quite lousy at getting people work as a unit with a common goal.
In game terms they might just panic and shout 'fire', instead of telling their subordinates to 'fire at their incoming knights'.
Seems reasonable to me. Most mages have low leadershgip values to represent that they are unused to giving order during stressful situations such as battles.
Edit: Hmm, this was an answer to a post some pages back about lousy commanders. Didnt realize there was so many posts after that one.
|

October 2nd, 2007, 03:30 PM
|
 |
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Dark Knight
Quote:
Kristoffer O said:
I think it would be naughty to use these orders in MP, unless all players agreed to their eventual use.
|
Thats good enough for me to ban the practice on games that I host.
|

October 2nd, 2007, 03:43 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Dark Knight
and right you are
I guess you only mean the copying though.. using it with units that actually have the order themselves isn't morally wrong I think (and seems to be the general consensus)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|