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Old October 2nd, 2007, 08:38 AM
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Default Re: Infinitech Mod Starting

Quote:
MrToxin said:
OK, Planet Maximum Population doesn't seem to work on facilities. Disappointing but we'll see what the next patch brings. If it doesn't get implemented, I'll stuff it in a future mod design or something. In the mean time, I'll make do.
Max pop, supply & ordnance storage should be working in the next patch! Yay!


To this end, I post for your consideration the following system:
1) Set all non-breathable planets to have a population maximum of 1M people.
2) Set breathable worlds to have a population maximum of 500M-2500M based on size.
3) Set the population modifier for less than 2M people to be -99.9% to build rate. (Modifiers for 2M or more people are normal)
4) Provide "Dome" facilities, which cost 1 mineral and give +50M population capacity.
5) Provide other facilities such as "open air city", which cost multiple thousands of resources, and have a requirement of <i>NO Dome facilities on the planet</i>

This means:
Breathable worlds are normal.
Non-breathable worlds MUST build a dome facility before they can build anything else. (Build rate of 2.0 per month until they get that second million people)

"Open air cities" and any other facility you wish to restrict to breathable worlds, will be restricted to breathable worlds via the "no domes" policy.

If you increase the effect of population bonuses (and/or penalties for low pop), cities and domes become important to build once population gets close to max.

Add arcologies and orbital habitats for long-term investments to keep planetary development rolling along into the mid and late game...
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