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October 2nd, 2007, 08:59 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
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Re: Dark Knight
I agree wholeheartedly with Aezeal.
It is an exploitation, not cheating. It is an action that is attainable within the game programming and not an external influence or prohibited by any rule other than consensus opinion. And since it is a known carryover from root/parent programing, it is difficult to consider it a bug, maybe a flaw in the programming, but not a bug.
As I read the thread, this exploitation apparently would only be known to Dom1/Dom2 veterans, and probably just a portion of them. It sounds devestating, but extremely unlikely and very difficult to achieve. It is available to only a few nations or specific pretender builds, but what powerful effect isn't.
Just my opinion.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 2nd, 2007, 11:59 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Dark Knight
I like the fact that the VIsitors, Bogus and his merry men, have the ability to target commanders.
I think it can be fun in an SP game to get hold of these ancient tactical skills. The older the better (in accordance with the creed of most new religious movements). These are dom-ppp survivals and ancient to boot.
I think it would be naughty to use these orders in MP, unless all players agreed to their eventual use.
I think it would be fun if assassins were given limited access to these orders.
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October 2nd, 2007, 01:43 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Dark Knight
Quote:
Kristoffer O said:
I think it would be fun if assassins were given limited access to these orders.
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Yeah, if it were made so that you can't copy orders into a unit unless he is actually allowed to do them (this would also stop yuo from accidentally scripting fire spells on a water mage.. etc), that would be extremely cool.
You know all those leadership 80-120 national commanders who really can't do anything that indie commanders couldn't do for cheaper (ferrying troops)? They're supposed to do be "tactical geniuses extraordinaire". Why not allow them to see with their tactical genius who are the opposing commanders/mages and challenge them in the battlefield?
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See this thread for the latest info concerning my mods.
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October 2nd, 2007, 01:51 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Dark Knight
We have speculated on the reverse. Disallowing some orders on lousy commanders, but that was a while ago, and will probably not appear in the forseeable future.
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October 2nd, 2007, 03:24 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
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Re: Dark Knight
Quote:
Kristoffer O said:
We have speculated on the reverse. Disallowing some orders on lousy commanders, but that was a while ago, and will probably not appear in the forseeable future.
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Sorry KO, but I cannot fathom the logic or reasoning behind the disallowing some orders on lousy commanders. 
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 2nd, 2007, 03:27 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Dark Knight
Quote:
Edratman said:
Quote:
Kristoffer O said:
We have speculated on the reverse. Disallowing some orders on lousy commanders, but that was a while ago, and will probably not appear in the forseeable future.
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Sorry KO, but I cannot fathom the logic or reasoning behind the disallowing some orders on lousy commanders.
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Surely the reasoning is obvious...they are lousy commanders... 
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October 2nd, 2007, 03:30 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Dark Knight
Quote:
Kristoffer O said:
I think it would be naughty to use these orders in MP, unless all players agreed to their eventual use.
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Thats good enough for me to ban the practice on games that I host.
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October 2nd, 2007, 03:43 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Dark Knight
and right you are
I guess you only mean the copying though.. using it with units that actually have the order themselves isn't morally wrong I think (and seems to be the general consensus)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 2nd, 2007, 03:53 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Dark Knight
You know, I was begining to support the "dont use Bogus orders" camp... But then I thought back to QM's point about archer decoying and there are some disturbing parallels. People are arguing here that you shouldnt use the Bogus commands because it was the intent of the devs to remove them from the game.
But clearly the devs did not remove those commands. And then you take the concept of archer decoying. The devs clearly tried to remove this tactic from the game by crippling the morale of small squads. But yet the tactic persists and no one really gripes about how it is an exploit of the archer targeting AI. How can you explain the imbalance? Will people start playing games with decoying banned?
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October 2nd, 2007, 04:00 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Dark Knight
Those aren't the only fuzzy areas either. For instance, abusing the sickle whose crop is pain with an ally, to result in a higher death gem income than well of misery. Or using quickness with magic items for double spell casting.
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