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October 2nd, 2007, 01:51 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Dark Knight
We have speculated on the reverse. Disallowing some orders on lousy commanders, but that was a while ago, and will probably not appear in the forseeable future.
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October 2nd, 2007, 03:24 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Dark Knight
Quote:
Kristoffer O said:
We have speculated on the reverse. Disallowing some orders on lousy commanders, but that was a while ago, and will probably not appear in the forseeable future.
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Sorry KO, but I cannot fathom the logic or reasoning behind the disallowing some orders on lousy commanders. 
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 2nd, 2007, 03:27 PM
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Major General
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Join Date: Sep 2006
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Re: Dark Knight
Quote:
Edratman said:
Quote:
Kristoffer O said:
We have speculated on the reverse. Disallowing some orders on lousy commanders, but that was a while ago, and will probably not appear in the forseeable future.
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Sorry KO, but I cannot fathom the logic or reasoning behind the disallowing some orders on lousy commanders.
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Surely the reasoning is obvious...they are lousy commanders... 
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October 3rd, 2007, 12:23 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Dark Knight
They doesn't have the tactical, strategical or practical sense to order their fellows to do stuff in an orderly fashion. Works much like headmasters at schools, CEO's and other bosses. Most can make the organization around, but some are quite lousy at getting people work as a unit with a common goal.
In game terms they might just panic and shout 'fire', instead of telling their subordinates to 'fire at their incoming knights'.
Seems reasonable to me. Most mages have low leadershgip values to represent that they are unused to giving order during stressful situations such as battles.
Edit: Hmm, this was an answer to a post some pages back about lousy commanders. Didnt realize there was so many posts after that one.
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October 4th, 2007, 11:21 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Dark Knight
Quote:
Kristoffer O said:
They doesn't have the tactical, strategical or practical sense to order their fellows to do stuff in an orderly fashion. Works much like headmasters at schools, CEO's and other bosses. Most can make the organization around, but some are quite lousy at getting people work as a unit with a common goal.
In game terms they might just panic and shout 'fire', instead of telling their subordinates to 'fire at their incoming knights'.
Seems reasonable to me. Most mages have low leadershgip values to represent that they are unused to giving order during stressful situations such as battles.
Edit: Hmm, this was an answer to a post some pages back about lousy commanders. Didnt realize there was so many posts after that one.
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This is reply to my question because I could not figure out the logic of your statement where you considered limiting the commands of weak leaders. Your answer clears that up now.
We were talking about two different types of commanders. I was thinking "weak commanders" meant the military type with leadership 40 to 120, with one map movement, nothing special in hit points, armor etc, which aren't even good ferry captains. You were talking about mages and others with low unit leadership, around 10 or so as an example.
There are about 2 gazillion posts in between our exchanges so this probably will get hidden in the fog of forum.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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