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October 2nd, 2007, 03:43 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Dark Knight
and right you are
I guess you only mean the copying though.. using it with units that actually have the order themselves isn't morally wrong I think (and seems to be the general consensus)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 2nd, 2007, 03:53 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Dark Knight
You know, I was begining to support the "dont use Bogus orders" camp... But then I thought back to QM's point about archer decoying and there are some disturbing parallels. People are arguing here that you shouldnt use the Bogus commands because it was the intent of the devs to remove them from the game.
But clearly the devs did not remove those commands. And then you take the concept of archer decoying. The devs clearly tried to remove this tactic from the game by crippling the morale of small squads. But yet the tactic persists and no one really gripes about how it is an exploit of the archer targeting AI. How can you explain the imbalance? Will people start playing games with decoying banned?
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October 2nd, 2007, 04:00 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Dark Knight
Those aren't the only fuzzy areas either. For instance, abusing the sickle whose crop is pain with an ally, to result in a higher death gem income than well of misery. Or using quickness with magic items for double spell casting.
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October 2nd, 2007, 04:28 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Dark Knight
Quote:
Ironhawk said:
And then you take the concept of archer decoying. The devs clearly tried to remove this tactic from the game by crippling the morale of small squads. But yet the tactic persists and no one really gripes about how it is an exploit of the archer targeting AI. How can you explain the imbalance? Will people start playing games with decoying banned?
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I've never thought archer decoying was unintended.
Could you point me to a threat where the devs said archer targeting isn't working correctly?
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October 2nd, 2007, 05:43 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Dark Knight
Wow, seriously Velusion? Huh. I know players who have even quit dominions over the archer decoy exploit. I'm surprised to hear that you dont think it is one.
As for a thread about it, I don't have one handy no. It was discussed (along with several other tactics commonly used in MP play) during the beta. And IIRC the "small squads morale rule" was put in to try and address it. Tho I think the most popular option to address it was Fire Closest/Fire Largest. Unfortunately, that wasnt accepted.
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October 3rd, 2007, 04:45 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Dark Knight
Quote:
Ironhawk said:
Wow, seriously Velusion? Huh. I know players who have even quit dominions over the archer decoy exploit. I'm surprised to hear that you dont think it is one.
As for a thread about it, I don't have one handy no. It was discussed (along with several other tactics commonly used in MP play) during the beta. And IIRC the "small squads morale rule" was put in to try and address it. Tho I think the most popular option to address it was Fire Closest/Fire Largest. Unfortunately, that wasnt accepted.
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Isn't there a paragraph in the manual stating that this is a good tactic to use? Why would anyone ever think that something described explicitly in the manual is an exploit?
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