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October 2nd, 2007, 04:39 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
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Re: MA Atlantis...am I missing something?
"This is precisely the problem: he cannot teleport. Thus the sacred statue who can is a far superior choice."
That is strange. Why can the monolith teleport but the sphinx cannot?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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October 2nd, 2007, 04:42 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: MA Atlantis...am I missing something?
Quote:
Xietor said:
"This is precisely the problem: he cannot teleport. Thus the sacred statue who can is a far superior choice."
That is strange. Why can the monolith teleport but the sphinx cannot?
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Because in Dom1/early dom2 it was abused for rush strategies. Now with harder research and more troops it is likely an outdated nerf, but it still stands currently.
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October 2nd, 2007, 04:51 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: MA Atlantis...am I missing something?
A bit sad the sphinx cant teleport.
I came up with:-
S9/E9 Sphinx, dom 5, imprisioned, order-3, prod-3, heat-3, growth-2, misfortune-3, drain-2.
Remember your bless will be used later on with plenty of thug consorts. Also via sacred shroud (also cheap and cheerful), you can confer the bless to any of your units, including mages. Even 0 protection units, as you can have boots of the stone for the protection. Those kings of the deep will make excellent thugs with shroud + boots of the stone.
Its the sheer number of thugs you could have by mid game that makes MA Atlantis fun. The kings of the deep will be teleporting thugs with astral randoms. Fire randoms, fire shield or phoenix pyre. Earth randoms, invulnerabilty.
Consort thugs, early game, kings of the deep thugs mid/late game.
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October 2nd, 2007, 04:53 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: MA Atlantis...am I missing something?
As Archeo and Dr. Praetorious say, blessing doesn't seems as good of an option as an early combatant of some sort. Personally, I favor a Wyrm with earth.
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October 2nd, 2007, 05:17 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: MA Atlantis...am I missing something?
I a blitz small map the wyrm is good. But I like to think longterm on huge maps. And the wyrm will be outdated rather quickly, not to mention he will not stand up well to mind blast spam in enemy dominions.
I think the bless strategy has more longterm viability.
And I still like the idea of a ML with death and a more moderate bless. An immortal pretender that can cast shadow blast can work really well tearing down an invading army.
For those who doubters, my ML in the Big Game withstood the best lanka could throw at him, while dealing out insane damage via shadow blast, drain life, soul vortex etc.
He also softened up invading armies from other invading nations with only boots of the messenger and shadow blast.
I did give him some fire magic because i like banefire spam as well.
Of course the ML needs to stay in very strong dominion. Which is why i took 9 dominion with him. And I took a bit of air for mistform.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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October 2nd, 2007, 05:21 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
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Re: MA Atlantis...am I missing something?
The wurm is nothing to scoff at, the fast expansion will result in more mages, forts and the armies you need to secure a good mid game.
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October 2nd, 2007, 05:24 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: MA Atlantis...am I missing something?
Quote:
Xietor said:
"This is precisely the problem: he cannot teleport. Thus the sacred statue who can is a far superior choice."
That is strange. Why can the monolith teleport but the sphinx cannot?
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Size, I believe. could be balance.
Either way its not a bug, its WAD.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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October 2nd, 2007, 06:00 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: MA Atlantis...am I missing something?
I think I recall now trying to teleport the Sphinx in dom II, and getting some size related message. I had forgotten it.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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October 2nd, 2007, 06:14 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
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Re: MA Atlantis...am I missing something?
Don't sell the war lobsters short. In the perpetuality game I (EA Oceania) went to war with MA Atlantis, and those lobsters were the only thing that gave me pause. With Triton knights with W9/S6 bless, and outnumbering the lobsters 1,5 to 1 (while the triton knights also cost a lot more) and with Thug support I defeated them without too heavy losses, but I think 1 on 1 they could have beaten my Triton Knights.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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October 2nd, 2007, 06:17 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: MA Atlantis...am I missing something?
Exactly. do not think you need the wyrm for early expansion with lobsters.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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