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				October 3rd, 2007, 02:55 AM
			
			
			
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 Captain |  | 
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				 Re: Test Mod: New Crobuzon 
 Added Rivebow. |  
	
		
	
	
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				October 5th, 2007, 12:43 AM
			
			
			
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				 Re: Test Mod: New Crobuzon 
 Cool idea     Here's my suggestions:
 
Remove the trader as a scout and create a new scout unit called "Handlinger", perhaps let it change forms between human and wolf.
 
I feel the cactacae need some more thought, they seem a little underpowered to me.  I remember in Perdido Street Station it says somewhere that cactacae are almost immune to missiles and piercing-type weapons (which is why they invented the Rivebow) but with your current implementation of 3 protection they'd get creamed up by arrow fire.
 
I'm not sure about giving nature to biothaumaturgs, after all new crobuzon doesnt give a crap about Nature, look at how polluted new crobuzon is, and blood magic pretty much covers all aspects of their remaking.  I'd suggest giving biothaumaturgs 1 construction 1 blood, and the remakers 2 construction 1 nature.  The Scar has references to thaumaturgs animating constructs in the battle against amarda, so they are definitely very strong in construction magic. |  
	
		
	
	
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				October 5th, 2007, 12:53 AM
			
			
			
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 Corporal |  | 
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				 Re: Test Mod: New Crobuzon 
 For heroes you could have:
 The Weaver (can teleport anywhere, powerful in astral)
 Construct Council (immobile, strong in construction, can summon mechanical men allies)
 Silas Fennec (ultra stealthy, if there's a way to make a unit create unrest at a much bigger rate than normal then use it, otherwise perhaps make him a priest and special ability that removes enemy dominion really quickly).
 
 I'm sure there's at least one from Iron Council you could use too (which I've bought but havent read yet!).
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				October 5th, 2007, 02:22 AM
			
			
			
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				 Re: Test Mod: New Crobuzon 
 Added descriptions.  
	Quote: 
	
		| Remove the trader as a scout 
 |  I was using the trader/spy from "The Scar".
  
	Quote: 
	
		| feel the cactacae need some more thought, they seem a little underpowered to me. I remember in Perdido Street Station it says somewhere that cactacae are almost immune to missiles and piercing-type weapons (which is why they invented the Rivebow) but with your current implementation of 3 protection they'd get creamed up by arrow fire. 
 |  Juzza felt they are overpowered. They have shield to protect them against arrow fire. I hadnt had a chance to play a game with them yet. I'll see how they feel when I do.
  
	Quote: 
	
		| I'm not sure about giving nature to biothaumaturgs, after all new crobuzon doesnt give a crap about Nature, look at how polluted new crobuzon is, and blood magic pretty much covers all aspects of their remaking. 
 |  Cross Breeding requires nature. I see nature and blood magics as a Life magic, so if biothaumaturgs deal with morphing life they should have both.
  
	Quote: 
	
		| For heroes you could have: 
 The Weaver (can teleport anywhere, powerful in astral)
 Construct Council (immobile, strong in construction, can summon mechanical men allies)
 Silas Fennec
 
 |  I agree about Weaver (plus I've already got the spider sprite so thats 70% of the work done). The rest are as anti government as they get. I was thinking of adding Isaac and Vermishank as heroes. And maybe the guy from Scar with the possibility weapon (dont remember his name at the moment). The handlingers are so few in number they might make a powerful multi-hero.
			
			
			
			
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				October 5th, 2007, 05:02 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Test Mod: New Crobuzon 
 okies, they don't seems so over powered now, I think it was having that battle axe with the shield that made them too strong. |  
	
		
	
	
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				October 5th, 2007, 10:01 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Test Mod: New Crobuzon 
 You could make a custom shield for the Cactacae. High Parry protects from missiles even if Prot is crap, so parry 5-7 would work well even if prot wasn't good. |  
	
		
	
	
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				October 6th, 2007, 12:23 AM
			
			
			
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 Corporal |  | 
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				 Re: Test Mod: New Crobuzon 
 
	Quote: 
	
		| I was using the trader/spy from "The Scar". 
 |  Handlingers are cooler though    
	Quote: 
	
		| The rest are as anti government as they get. I was thinking of adding Isaac and Vermishank as heroes. And maybe the guy from Scar with the possibility weapon (dont remember his name at the moment). 
 |  Obviously the construct council is anti-government.  But equally so is Isaac and Uther Doul.  Silas Fennec is pro-government, he's a spy for them.
 
	Quote: 
	
		| Cross Breeding requires nature. 
 |  Good point, I forgot about that one, a must!  Unfortunately there's no way to stop them from the conjuration line for out of context spells like Summon Lions (unless you can disable or override them). |  
	
		
	
	
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				October 6th, 2007, 12:54 AM
			
			
			
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 Colonel |  | 
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				 Re: Test Mod: New Crobuzon 
 Heh I loved these books (especially The Scar). Cool idea for a mod. |  
	
		
	
	
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				October 6th, 2007, 01:52 AM
			
			
			
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				 Re: Test Mod: New Crobuzon 
  
	Quote: 
	
		| Silas Fennec is pro-government 
 |  He is. My mistake. |  
	
		
	
	
	
	
	
	
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