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  #1  
Old October 5th, 2007, 08:37 PM

LoloMo LoloMo is offline
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Default Re: Dark Knight

Problem is, it is impossible to formulate a house rule to define archer decoys.

If you have 1000 troops, a squad of 50 troops up front is an archer decoy. Or is it? So how many troops up front would make it NOT an archer decoy?

If you have 5 troops, 3 soldiers in front is not an archer decoy. Or is it? How many troops up front would make it an archer decoy?

If your rule is 3 soldiers up front make a decoy, what about 4? 5? 6? What about 2 squads of 3?, what about 6 squads of 2? What about 4 squads of 5?

So when is it an archer decoy, and when is it chaff? One can argue all tactics employing chaff are actually archer decoy tactics.

See, even with the above posted two extremes, you can get a debate going on which is an archer decoy and which is not. What about all the situations that are less extreme? Who wants to define all the possibilities and work out all the gray areas?

Therefore you can not make a house rule banning archer decoys, and I have yet to play in an MP game where it is banned.
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Old October 5th, 2007, 09:22 PM
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archaeolept archaeolept is offline
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Default Re: Dark Knight

rules on archer decoys are impossible to enforce. its just an accepted part of the game; not out of desire, but necessity.

Maltrease had the best archer decoy set-up i've seen - in domII - a single unit in every second square, checkerboarded, for the whole front half of his battlefield deployment

I was in awe, but i guess not ever desperate enough to ever mimic it ;p

after all, doing something extremely boring is a cost itself...
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Old October 6th, 2007, 12:29 AM

Valandil Valandil is offline
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Default Re: Dark Knight

That and they'd probably all run together after about three turns anyways...
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