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Old October 8th, 2007, 10:37 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

i have a rules question before we start... since black's start is the most cramped and since we're not allowed to attack each other until turn 15, but there's a possible exploit there... a flying race can fly in and grab strategic points to block expansion. I'm not saying I expect this, but would like the possibility to respond if i am "agressed" in this manner

I'd suggest a modification - though its not perfect - that the no attacking rule be suspended for those territories within two of a nation's capital. For instance, one of my team is physically blocked from "his side of the map" if two territories two away from his cap are snatched.

this issue is really just an artifact of my team being relatively narrowly hemmed in - one side especially has a much more cramped axis of expansion, and so it could be possible to hem him in immediately and then hide behind the 15 turn safety zone. I don't believe this was the intent of the rule
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