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October 10th, 2007, 01:30 AM
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Sergeant
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Re: Woo-Hoo - 3.10 available
That mostly seems correct. Except no 4(!) hits can kill them, not just 1.
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October 10th, 2007, 01:33 AM
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BANNED USER
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Re: Woo-Hoo - 3.10 available
You could simply say they take a minimum of 9 hits to kill. Against certain enemies and spells that makes them very effective.
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October 10th, 2007, 02:14 AM
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National Security Advisor
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Re: Woo-Hoo - 3.10 available
Hydras have 6 hp per head, 100 regen for those heads. The main body has 40 hp and 30% (12 hp) regen. That's a total of 88 HP. That makes them immensely durable when used in groups. The weak poison from each hit stacks up every time it hits, so unless a hydra gets swarmed and annihilated immediately, its opponents are going to die of poison very quickly.
In one of my games, I have Fomorian giants with a N10 bless (20% regen = 13 hp per round) and my stack of 20 blessed Fomorians had their hands full dealing with a mere half dozen Sauromatian hydras and their support chaff. The reason being that they were taking nearly as much damage from poison every round as they were regenerating AND they were getting the damage from the blows as well.
The SC hydras, when fixed, are going to be begging for a F9W9 bless.
Oh, and Serpent Cult has a hydra special hero. In place of the Great Head weapon it has something called Immortal Head and the bugger is sacred. Draw your own conclusions...
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October 10th, 2007, 02:42 AM
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First Lieutenant
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Re: Woo-Hoo - 3.10 available
Quote:
Sombre said:
You could simply say they take a minimum of 9 hits to kill.
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Quote:
Edi said:
That's a total of 88 HP.
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I think that there are 4 lesser heads ( each with 2 attacks ) and 1 greater head. So that's 5 hits to kill, and 64 HP.
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October 10th, 2007, 03:26 AM
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National Security Advisor
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Re: Woo-Hoo - 3.10 available
No. The way it works is
4x Lesser Heads, Great Head
3x Lesser Heads, Lesser Head, Great Head
3x Lesser Heads, Great Head
2x Lesser Heads, Lesser Head, Great Head
2x Lesser Heads, Great Head
1x Lesser Heads, Lesser Head, Great Head
1x Lesser Heads, Great Head
Lesser Head, Great Head
Great Head
That's 9 forms total, 8x 6 hp + 1x 40 hp = 88 total. I should know what I'm talking about, since the hydras are all updated into the DB already.
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October 10th, 2007, 06:23 AM
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Corporal
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Re: Woo-Hoo - 3.10 available
Pretty sweet event. Got 2 of these in a row in a test game.

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October 10th, 2007, 06:48 AM
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Second Lieutenant
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Re: Woo-Hoo - 3.10 available
New events too ! And I was thinking they all went to honolulu this summer...How evil from me. I'm going to whip myself.
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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October 10th, 2007, 08:11 AM
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Corporal
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Re: Woo-Hoo - 3.10 available
Quote:
Edi said:
Oh, and Serpent Cult has a hydra special hero. In place of the Great Head weapon it has something called Immortal Head and the bugger is sacred. Draw your own conclusions...
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I don't think that's a hero, but rather their Conj 9 national summon, Daughter of Typhon... 30 nature gems, N5D2. Description implies uniqueness.
If you could get that for free it would be rather imbalancing.
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October 10th, 2007, 08:34 AM
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National Security Advisor
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Re: Woo-Hoo - 3.10 available
Ah, a summons, well, that makes more sense. I've just been modding the units to be recruitable so I can add them to the DB quickly, but this one's unique all right. It's got 9 or 12 hp per single head, the immortal head has somewhere around 60 and is, well, immortal. So once summoned, that thing must be killed out of dominion or it will stay around and come back to haunt you again. It's sacred, so if you put some nasty bless on it, it becomes a rampaging horror the likes of what you've never seen...
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October 10th, 2007, 11:24 AM
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Private
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Join Date: Aug 2007
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Re: Woo-Hoo - 3.10 available
Just want to say thank you to the developers for the excellent patch. Didn't had much time to actually play the game, but just looking at the new nations (and the revisioning of a few of the old ones) has got me very excited.
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