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  #1  
Old October 11th, 2007, 03:09 PM
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Default Re: Good idea?(archer priests)

Quote:
Hugh Manatee said:
I kinda want to have some fun with the bows you can construct, and I got this idea for self blessing archer priest artillery. I'm thinking of trying this with the tien chi, they get masters of the way and masters of the dead, cheap self blessing sacreds and making the pretender the enchantress for the free pearls(and build in construction), going high death and maybe high astral or fire.... Basically I want to see how much pain a sniper squad can cause, maybe with bless>fire>retreat or something.

(this has nothing to do with that episode of samurai jack with the archers on top of that tower.... nothing at all... nope... [img]/threads/images/Graemlins/Cold.gif[/img])
If I was to try using this strategy I'd first make sure I had forge of the ancients casted. Then with forge hammers I'd build the bows, boots of flying, and bottle of water. The bottle of water would protect them in battle and for most assassinations while the boots of flying would increase survival of escaping the battlefield and allow all to more easily target one enemy province. In multiplayer the mind hunts and seeking arrow would be a weakness.
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Old October 11th, 2007, 03:35 PM
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Default Re: Good idea?(archer priests)

sauromatian warrior sorceresses make pretty good archers, with a base prec of 12. 17 with eye of aiming and they can cast eagle eyes. They're also priests but I don't think that'll do much for them in terms of archery.
If you get a water pick they can cast quickness too, with a bow of war that might be pretty cool since commanders have that fire rear ability.
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Old October 12th, 2007, 06:08 AM
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Default Re: Good idea?(archer priests)

Talking about weakness : an isolated commander is very vulnerable to both of strat map fire attack spells. With Pyth, had two mages operating in remote forts killed this way, before any dome could possibly be up.
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