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Old October 13th, 2007, 12:44 AM

Micah Micah is offline
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Default Re: Quick quickness question!

I believe a partial action will carry over from round to round, so blessed units will have 3 actions every 2 rounds. Movement is not split up like this IIRC, since AP divides much more easily than actions.

A unit gets to make all of its attacks with each action (notice the different usage between action and attack) so a dual wield unit will get 2 attacks in each action, or 4 attack/round with 100% quickness. A unit with 2 weapons and 50% quickness will get 2 attacks, 4 attacks, 2 attacks, 4 attacks, not 3, 3, 3...

The other restriction to keep in mind is that each action can only attack one square, so even if you get 9 attacks/action you can only clear one square. A quickness action WILL allow you to attack a second square with it though. This can make a difference in equipping someone, since single-target weapons on a high-attack, quickened chassis will usually only kill 3 humans, since the 2nd action will be directed at the square that now only has one unit in it after your first action.

The other, other consideration is that the extra actions will cost fatigue, and reinvig is only once per round, not once per action, so you can easily outrun your reinvigoration if you're not using a 0-enc unit, so be careful who you're giving your speed to. Drugs kill, so only use them on undead =)
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