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March 8th, 2002, 06:13 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: shipyard graphics
Atrocities:
I didn't put the space yards in the images mod, because they don't really seem like facilities. Should I add them to the mod?
Rlaney:
I made the picture into the right size and made a mini for it: Fed. Orbital Space Yard.zip
[ 08 March 2002: Message edited by: Imperator Fyron ]
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March 8th, 2002, 11:50 PM
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Private
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Join Date: Jan 2002
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Re: shipyard graphics
Thank you very much Imperator. That helps me quite a bit. I'm puttin a "unique ancient orbital construction facility" into the game. Just got find enough ruins now to see if it pops up. Anybody know if the abilities file is editable or if it is just a description of things hardcoded into the game? Wanna make resupply ships or "away teams" to gather supplies from uninhabited planets in the sector. Think that it would be cool instead of goin clear back to a resupply depot just stop at an empty planet and gather supplies. Might work, might not. Anyway, thanks for all the help guys. I'm sure I'll have more questions later.
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March 8th, 2002, 11:53 PM
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Brigadier General
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Re: shipyard graphics
There is one golden rule of thumb on SE IV:
EVERYTHING is changable.
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March 9th, 2002, 12:04 AM
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Lieutenant Colonel
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Join Date: Feb 2001
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Re: shipyard graphics
abilities.txt is not used by the game, it is just a reference file for modders.
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March 9th, 2002, 12:04 AM
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National Security Advisor
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Re: shipyard graphics
Yeah, except in this case it's wrong.
You can change abilities.txt.. but it won't do anything. It's just a FYI file.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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March 9th, 2002, 01:00 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: shipyard graphics
Rlaney:
No problem. Glad I could help. There are pictures like that for the Ferengi, Romulans, Klingons and Cardassians in BotF, which I could post for you if you want them.
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March 9th, 2002, 03:35 AM
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Re: shipyard graphics
Thanks again Imperator. I don't need any others as that is going to be under a unique tech so... I would like to find a way to make planets more difficult to wipe out. I don't think 1 escort with 1 depleted uranium cannon should be able to kill 47 million people in 10 combat turns. If I up the maximum damage to kill population then that also becomes the minimum damage any weapon does against the planet. Maybe make it so only drones can target planets??? Then you'd need a bomber to wipe out a planet. I don't know how the ai would handle it though so I'll have to keep playin with things. Ideas welcome.
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