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October 13th, 2007, 09:55 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Turn due
Aww...looks like I'm finally, finally done. All that's left is to hope I hampered the buggerer sufficiently enough for Oceania or Yomi to take him down.
Tien-Chi has lost *hundreds* of gems to spellcasting. Dozens of cold and fire spells cast at my home province. Gems given to leaders to cast spells in battle, attempting to take me out. Melancholia alone was cast, what, 4 times? 3 at least! 20 Earth Gems each time! Then there's the hundreds of units lost in trying to take me down--maybe even over a thousand in total. Over 25 leaders, at least 12 of them potential researchers, kept busy for nearly twenty turns maneuvering into position and trying to take me out, as well as the leaders that wasted research/crafting time zapping my home province. And for a lot of that time, I was 200-taxing and patrol-killing my home population off, so that there were 7,500 people left when I was finally defeated (I only wish I had thought of doing that earlier so there would have been nothing left).
Now it's up to you guys. I hope my efforts make a difference--and enough of a difference--in the end! Take him down.
Warhammer, if you hadn't been such a filthy, manipulating, backstabbing liar, I wouldn't have tried so hard, for so long, and so stubbornly, to do my damnedest to ensure you lost this game.
*shrug* All I can hope is that this is a lesson you are capable of learning, and carrying on to your next games.
Was it worth it? ; )
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October 13th, 2007, 11:21 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Taking notes
Dang right it was worth it. I made the player with the most provinces take himself out of the game.
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October 14th, 2007, 01:19 AM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Taking notes
Heh. Wow. More lies, concentrated crap in one sentence. Let's see...
1) I didn't have the most provinces when you played me. Nowhere near it, and I hadn't for around 10 turns by then. That would be what we call, another 'lie'. And a foolish one too, since a simple F2-check by the other players will prove it. (The fact that I wasn't the most powerful player, btw, was one reason why I figured you wouldn't betray me, despite the signs; it would have been stupid to do so.)
2) You didn't get me to take myself out of the game. You motivated me to stay as long as I could just as my interest in the game was flagging--as I told you it was, in our private messages--so that I could do you as much damage as possible. Which was the opposite effect you apparently intended. Good job there. --Oceania took me out of the game, by taking too many provinces for me to recover from.
3) I even offered to let you wait one turn while I attacked Oceania--who, of course, did have by far the most provinces at that time. So you could have had it all--Oceania and I at each others' throats, while you 'helped' take out the most powerful nation in the game. Oceania. After he and I were committed to a war with each other. Instead, you've only weakened yourself severely. (Another reason your betrayal surprised me; I was expecting self-interest.) So not only are you a backstabbing liar, you were *stupid* about it, too. (Noticing a theme?) You really were the scorpion stinging the frog. Know the parable? May want to look it up if not, cuz you obviously haven't learned the lesson.
4) Thanks for confirming the type of person you are.
Note that I don't begrudge the loss of the game. Oceania and I end well, and *he* is the direct cause of my losing the game. He's the one that took a bunch of provinces from me just as I defeated Helheim, and he's the one that took 1/3 of my remaining provinces just after you backstabbed me. He played well, and he beat me, so I tip my hat to him in friendly respect. Yomi, Marverni, and Helheim get the same. I exclude Lanka *only* cuz we didn't really interact. C'tis I eye warily, cuz it is possible his was unintentional. Tien-Chi, on the other hand...
Anyways. Impressive job. It only took you fifteen turns or more, and at least five serious attempts, to take out my final province.
I think I'm done wasting time and space on you, even though I enjoy writing for the sake of writing. Unless that is, your own posts continue to mimic what comes out your butt.
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October 14th, 2007, 11:41 AM
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Corporal
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Join Date: Jun 2007
Posts: 179
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Taking notes
Greetings everybody, just a note to let you all know that I am going AI this turn. This was my second MP game, and I had a blast in addition to learning a lot.
To Yomi, thanks for a good fight. Looking back, even though I managed to hurt you a few times I think, I probably never had a real chance with my over-reliance on undead units. But that's one of the lessons learned I guess. It was nevertheless a lot of fun with some great battles.
Hope you all have a good rest of the game, it seems there's plenty of potential for some truly epic fights.
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October 16th, 2007, 02:25 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Taking notes
I think that this game may be just about over, especially given how badly my last few turns were played. Still, I should have had sent him in with a few more death gems. A few more bone grindings may have routed Oceania. I've got two tartarians left who can give a fair fight, but I think that my SCs have not been deployed well.
I do have one challenge left- I challenge any one of your commanders, deity or otherwise, to a duel against any one of my commanders. I want to see who can field the greatest champion.
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October 16th, 2007, 03:18 PM
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Corporal
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Join Date: Jun 2007
Location: Atlanta
Posts: 155
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Taking notes
I got lucky to intercept your Dai Oni army depleted from your war with C'tis.
My bet is Tien Chi would like to continue, but I'll let him decide. We still have an NAP, so he needs to give me three turns notice before he attacks me anyway.
As for the duel, how would we make that happen? I like the idea.
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October 16th, 2007, 03:29 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Taking notes
I'm thinking that we should prepare a specific field for the event- use ghost riders or some such to make it neutrel, so we have an equal chance of first attack. Morale shouldn't matter too much, so I have no real preference on dominion.
I'd like to suggest no spells beyond divine ones cast in the duel, but if you would prefer, we can allow spell casting. I personally think that allowing for spell casting would give my commanders an immense advantage, as I believe that I have more magical diversity than you and possess blood magic, but we can do it either way.
I would like to pause the war for a season or so as we prepare our respective commanders and move them to the front, though.
If you like, we can send in two or three champions, though I may need some resources to fix/replace the third.
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