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Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
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  #1  
Old October 15th, 2007, 11:17 AM

sgqwonkian sgqwonkian is offline
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Default Re: Weird Crash

Did you do anything in the mod that changed the micrometeorite gun at all? Is it just the default micrometeorite, or have you made any variants?

I ask because it sounds to my trial-and-error ears, like it's a problem with the weapon file, not the ship. It may even be on a variant of the weapon which doesn't appear on the ship you most recently added, but which had never spawned prior to your first crashed game.

If you've changed the wp_projmicm file at all, or made any new weapons based on the micrometeorite gun, that could be the cause of it.

I'd take a look in any related/derived wp_ files and make sure they have this line, exactly as it appears here, .wav not .ogg, etc:

SOND 100 0 combat/p_micmet.wav fire

In the default file it appears in the Projectile entry of wp_projmicm, just below the RAND line and above another SOND line. I've had several bugs/crashes that I eventually figured out had to do with lines of code being in the wrong order. None were specifically SOND lines, but it's still in the realm of possibility.
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  #2  
Old October 16th, 2007, 08:08 PM

Lord_Vader Lord_Vader is offline
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Default Still Not Working

Now, this is even weirder than before.

The "Comet Hose" weapon was linking to "p_micmet.ogg" so I changed it to "p_mdriver.ogg," a file which does exist. Since the Comet Hose is based on the Mass Driver, I simply copied the SOND line from the Mass Driver default file to the Comet Hose.

Same problem. As soon as I play the actual game (not the simulator), it crashes.

The stderr file still reads:

---------------------------------------
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
---------------------------------------

When I think about it, it surely couldn't have been anything to do with the p_micmet.ogg error, because the one and only ship which has the Comet Hose still runs completely fine in the simulator.

Regardless, that fault is fixed now and it still ain't working, so it must be something else.
  #3  
Old October 23rd, 2007, 03:52 PM
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Fingers Fingers is offline
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Default Re: Still Not Working

Most likely the crash has nothing to do with the sound error. In general, if get an error message multiple times that means the error was survivable.

It sounds like it's crashing on creating the world. The most common world creation crashes are when placing enemy fleets (if a race is broken or there are too many fleets or some such) or initializing quests.

Are you running with the -verbose command line option? That may give you more information (although hard crashes tend to interrupt the log in unintuitive places).
 

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