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October 16th, 2007, 07:14 PM
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Sergeant
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Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
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Re: mod help
sounds good, really creates a story. So, I reckon there is a 4th faction you haven't listed above. once you finish this, you should let me know how hard modding was. I think you're coming at this all from a similar experinece level as I would be.
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October 16th, 2007, 10:35 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: mod help
I assume you're using windows.
Right-click on the shortcut, go properties.
In the target box, add -ddd outside of the quotation marks at the end.
i.e. presumably:
"C:\Program Files\dominions3\dom3.exe" -ddd
This is also how you can create shortcuts to network games, for example Evermore:
"C:\Program Files\dominions3\dom3.exe" -C --ipadr 67.66.187.69 --port 10020
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 17th, 2007, 03:43 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: mod help
Quote:
DrPraetorious said:
I assume you're using windows.
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If you do, the output will be in stderr.txt in your game directory, too.
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October 17th, 2007, 02:19 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: mod help
Något gick fel!
#name, empty name
(I actually saw this in a window too without the ddd thing btu didnt'think THAT would be the explanation.. which name is empty?)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 17th, 2007, 02:27 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: mod help
another question:
There is a command to make a nation start in a specific prov
there is a command to make a nation have a certain god
but how can I edit that god... it's not yet a commander I can edit in my .map file right? (items, name etc nothing fancy)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 17th, 2007, 02:59 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: mod help
IIRC, when you choose the god it becomes the active commander, and you use the necessary commands just as if you had added a basic monster of that type as a commander.
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October 17th, 2007, 03:04 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: mod help
normally I just enter commands for the commanders behind when I place them in the province.. I placed the god in a specific entry for the race.. should I put that all behind him there?
and on the crashing mod.. any idea's?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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