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				October 17th, 2007, 05:34 AM
			
			
			
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				 Re: Conceptual Balance Mod  (and summary file)  1. 
 Yes, it will, since Armor Dest is not an AoE effect. However, you could mod Armor Dest to also have AoE 1 and then set that as #secondaryeffectalways on Star of Heroes. That *should* work, but no guarantees. |  
	
		
	
	
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				October 17th, 2007, 05:35 AM
			
			
			
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				 Re: Conceptual Balance Mod  (and summary file)  1. 
 You could #copyweapon the armor-breaking property itself, and make THAT #aoe 1, couldn't you? |  
	
		
	
	
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				October 17th, 2007, 05:44 AM
			
			
			
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				 Re: Conceptual Balance Mod  (and summary file)  1. 
 I wasn't aware there was a "Destroy armor" weapon. I thought that property was one of those that exists on items, not equipment. Like the properties on item-armour.
 
 Edit: By the way there is no copy weapon command.
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				October 17th, 2007, 05:52 AM
			
			
			
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				 Re: Conceptual Balance Mod  (and summary file)  1. 
 Weapon 174, "Armor Dest"
 Most of the special weapon attributes, like Small Area Flame and Frost, or 1AN+MR, or Enslavement, are actually weapons.
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				October 17th, 2007, 06:02 AM
			
			
			
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				 Re: Conceptual Balance Mod  (and summary file)  1. 
 Oh then I think the answer is simple.
 #selectweapon "Star of Heroes"
 #secondaryeffectalways XXX
 #end
 
 #newweapon XXX
 #name "Wreck Armor"
 #aoe 1
 #secondaryeffect "Armor Dest"
 #end
 
 That should/could work. Obviously needs a test. I don't know if you can chain secondaryeffects.
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				October 17th, 2007, 06:23 AM
			
			
			
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				 Re: Conceptual Balance Mod  (and summary file)  1. 
 
	Quote: 
	
		| Sombre said: Oh then I think the answer is simple.
 
 #selectweapon "Star of Heroes"
 #secondaryeffectalways XXX
 #end
 
 #newweapon XXX
 #name "Wreck Armor"
 #aoe 1
 #secondaryeffect "Armor Dest"
 #end
 
 That should/could work. Obviously needs a test. I don't know if you can chain secondaryeffects.
 
 |  You probably can. However, AFAIK, this would create a default weapon (0 dam + str? whatever) that has the same special effect as the Star of Heroes. It might work, it might not. In case it doesn't work, this might work:
 
#newweapon XXY 
#name "Destruction" 
#copyweapon "Armor Dest" 
#aoe 1 
#end |  
	
		
	
	
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				October 17th, 2007, 06:36 AM
			
			
			
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				 Re: Conceptual Balance Mod  (and summary file)  1. 
 Neither of these worked.   |  
	
		
	
	
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				October 17th, 2007, 07:22 AM
			
			
			
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				 Re: Conceptual Balance Mod  (and summary file)  1. 
 Sombre, that one can't work, since AoE weapon secondaryeffects must always be of the #secondaryeffectalways variety. Try assigning AoE 1 to Armor Dest and see where that gets you. Or did you try that already, Endo? |  
	
		
	
	
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				October 17th, 2007, 07:25 AM
			
			
			
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				 Re: Conceptual Balance Mod  (and summary file)  1. 
 
	Quote: 
	
		| Endoperez said: Neither of these worked.
   
 |  That's a shame.
 
It's a pet peeve of mine, but I'd really like to see a forgeable weapon that strikes with AoE (think of Sauron at the battlefield in the first LoTR movie, Sauron struck like 3 guys at once). Something to give some options for a SC/thug weapon besides the Brands.
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				October 17th, 2007, 07:50 AM
			
			
			
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				 Re: Conceptual Balance Mod  (and summary file)  1. 
 Endo's one didn't work because there is no #copyweapon command, which I pointed out earlier.
 
 Ok, so try my one but use #secondaryeffectalways both times.
 
 So:
 
 #selectweapon "Star of Heroes"
 #secondaryeffectalways XXX
 #aoe 1
 #end
 
 #newweapon XXX
 #name "Wreck Armor"
 #aoe 1
 #nostr
 #dmg 1
 #secondaryeffectalways "Armor Dest"
 #end
 
 
 The reason to avoid messing with "Armor Dest" giving it aoe 1 is that it might impact more than the star of heroes.
 
 Oh and Burnsaber: It's not that we're having trouble getting AOE working on star of heroes. The problem is getting the AOE on the armour destroying effect as well.
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