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October 17th, 2007, 06:19 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Invisible Swarm 2 - recruiting
Well if there's still room, I would like to try my hand at playing R'lyeh.
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October 17th, 2007, 06:59 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm 2 - recruiting
Yes, you are welcome in, IndyPendant, but I think that is all the room we have! I will still allow Jeffr in if he wants in, but besides that we are closed.
If we decide to play a larger (140-150 province) map, we could easily open it up again for another person or two, but if we're going to do a smaller (100-110 province) map, we had best cap it here.
I count one vote for the 3-Lake map, any other votes?
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October 17th, 2007, 07:08 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Invisible Swarm 2 - recruiting
yah i'd be happy to try that 
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October 17th, 2007, 09:40 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Invisible Swarm 2 - recruiting
Hmm...the Three Lakes map does look neat, but I see a few difficulties using it in this game:
1) There are 9, maybe 10 players. The map has 104 provinces, which means we will have only 10.4-11.5 provinces per player. That will make for a *brutally* vicious game, particularly under difficult research.
2) The mountains and border mountains are clustered together, which reduces suitable starting points even further. I suspect fair placement will be difficult to implement for this map.
3) This is a preference thing; some players may call this an *advantage*. ; ) --There are zero choke points on this map. There are also few plains.
Note that I'm not saying 'no'. Just pointing out potential issues with the 3-Lake map, in this game.
I suggest the wraparound Silent Seas map.
--No, I'm kidding. : )
If we wanted large expansion room (which could fit the difficult-research theme), we could go Cradle. Or we could use Cradle and invite one or two more players.
Otherwise, of the maps I am aware of, I would probably prefer the Desert Eye over Three Lakes. That isn't a strong preference though, and I will play in either happily.
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October 17th, 2007, 09:45 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Invisible Swarm 2 - recruiting
yah that's a bit small - especially with difficult research.
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October 17th, 2007, 11:18 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm 2 - recruiting
I'm in as Pangaea! Thanks for saving a spot. I haven't been checking here regularly for a while, so I didn't see this until just now.
Actually, I'm very rusty but what the hell.
So we're using the latest CB mods and the latest Worthy Heroes mod? I'll find them and download them now. I think I played with one of the very early version of the CB mod, but that would have been a long time ago. So, I'll just wing it and hopefully get lucky.
(and a little later...)
I tried downloading from the CB post in the Mods section and couldn't. Does anybody have a link for the latest CB and Worthy Heroes mods?
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October 17th, 2007, 11:19 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm 2 - recruiting
Oh, and not that my vote should count for much since I haven't been around, but I vote for Score Graphs Off. Half the fun is not knowing what's going on.
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