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  #21  
Old October 17th, 2007, 02:53 PM
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Default Re: Incentives to patch the game?

I like using the Nation Overview in the Statistics page myself. All my commanders show neatly listed there, I can easily see their skills and what they're doing... Just that if I want to see them on the map, I need to press the province's name rather than just click the name of the commander in question.
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  #22  
Old October 17th, 2007, 02:55 PM
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Default Re: Incentives to patch the game?

I didn't mean to "snarl" at anyone. If that is what I wanted I could have written "RTFM".

Instead I tried to subtly point the OP in the direction of the manual because I got the feeling he hadn't opened it yet and therefore had loads of similar questions.

I did this not because you MUST read the manual but to save him some time. Time better spent in a Dom3 MP perhaps.

So if I offended anyone I apologize.

Peace
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  #23  
Old October 17th, 2007, 03:05 PM

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Default Re: Incentives to patch the game?

It's too late Dedas you've offended me.

We must settle this like gentlemen.

Brutal sword fight to the death? I'll go first -stab-
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  #24  
Old October 17th, 2007, 03:14 PM
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Default Re: Incentives to patch the game?

Quote:
Sombre said:
It's too late Dedas you've offended me.

We must settle this like gentlemen.

Brutal sword fight to the death? I'll go first -stab-
Now look what you've done! He got a chest wound! How's a Twiceborn'ed undead going to get that healed, eh? Because playing Dominions is based on spellcasting encumberance, he's now worse off than he was alive! Think of the blitzes!

Next time, use poison. When the stabs are timed right, it provides a steady flow of 1hp damage, keeping the chance of afflictions down.
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  #25  
Old October 17th, 2007, 07:02 PM
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Default Re: Incentives to patch the game?

Quote:
Endoperez said:
Quote:
Sombre said:
It's too late Dedas you've offended me.

We must settle this like gentlemen.

Brutal sword fight to the death? I'll go first -stab-
Now look what you've done! He got a chest wound! How's a Twiceborn'ed undead going to get that healed, eh? Because playing Dominions is based on spellcasting encumberance, he's now worse off than he was alive! Think of the blitzes!

Next time, use poison. When the stabs are timed right, it provides a steady flow of 1hp damage, keeping the chance of afflictions down.
The poison won't do any damage to the undead, unless he's first casted invunerability or wearing the robe of invunerability thus causing his poison immunity to vanish.
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  #26  
Old October 18th, 2007, 04:44 AM
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Default Re: Incentives to patch the game?

Quote:
NTJedi said:
The poison won't do any damage to the undead, unless he's first casted invunerability or wearing the robe of invunerability thus causing his poison immunity to vanish.
I was trying to imply that poison is a good way to kill of a human that has cast Twiceborn without causing him afflictions.
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  #27  
Old October 18th, 2007, 11:44 AM

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Default Re: Incentives to patch the game?

Quote:
Dedas said:
I didn't mean to "snarl" at anyone. If that is what I wanted I could have written "RTFM".

Instead I tried to subtly point the OP in the direction of the manual because I got the feeling he hadn't opened it yet and therefore had loads of similar questions.

I did this not because you MUST read the manual but to save him some time. Time better spent in a Dom3 MP perhaps.

So if I offended anyone I apologize.

Peace
I am not offended. And I didn't want to start some fight over there for that.

Thejeff got it right. He resume at best what was the situation. English is not my main language, in that regard it could be hard sometimes to express myself with the right words.

I have read a lot on those forums (all that time should have been better read the manual for my dominions productivity...), I have read some pages of the manuals, but not all of it and surely not before experimenting. It is the way I like playing.

I don't mind MP because I don't got internet at home. And I don't feel the surge to do it.

Just to give you me feelings toward the:

"Go read your manual answers."

I think forum and community are there to help people. I think those communities are rich when everybody share their views on something. When a new member of a community join and it is refer constantly on the manual, it is really counter intuitive about the community feeling.

When a noob join a community and it is turn off like that, my guess is the community don't want to grow. Don't want to share theirs views. Don't want to help. Don't know how to warmly welcome newcomers. (but here... It is not adress to people who didn't do it... it's not everybody on this forum that constantly refer to manual, and even those who does, don't do it systematically)

Edi:
"For such elemental basics as "How do I cycle through my idle commanders" a snarling "RTFM" is a completely justified response."

Go back at my first post, I never ask how to cycle through idle commanders. This is a workaround answer.

So, now that I know that we cannot see our commander on the maps, it could be called a desired features.

Dominions is a really nice game. But by not implementing the simple mechanics that a lot of successful x4 had implemented, it's like saying: Domonions is not mean to be played easily, with the access of all the informations you need to play the game. Even game that have all the in game information to be played, those game can be hard to master.

When a game need a manual to be played, you can surely ask why all those informations was not put in the game. What should be the effort to give in game hint about the turmoil level need for pangaea ? Tooltips are really easy to do, they are done by a lot of people, even a webpage maker can put them easily.

Anyway, I don't whine about it because it's the way I like to play a game. I love to experiment and discover by myself. It's like having some exercises on my learning skills.

And yes, I had played a lot of unsuccessful game. I am not a hardcore who think I can beat dominions in all the game I play. But, each time I learn something new. (and when I don't, i try a new races) And that is refreshing from any other game that I played since 2000, where watering down gameplay was the answer to try to take the console gamer on their pc game.

Anyway, my feelings about that dependency of a game manual:

It is mean to put away any people copying the game and playing it without paying for it.

It's like a cd protection system, but without using it.

And some people on this forum, prefer to don't take chance about piracy and refer to the manual the noob on their forum, hurting the general grow of the community.

And the consequences? Dominions cater to a niche market. And I surely don't need to mention civ, total war, heroes of might and magic, age of wonders ... all those 4x games have been successful in bringing those dev team the freedom to continue what they love to do: Make video game.

When players are put on a negative mold because the dev try to reduce the piracy, it's simply don't make it. Surely, you got less pirate, but you got less players that would have been interested by the game. The negative mold here is go read your manual. In Vanguard it was go back to WOW. Those too are niche market game with negative mold to protect something that don't need to be protect. Protection restrict expansions...

Galactic Civilization 4 got the same CD-Key restriction by patches but with 0 cd protection software. (same probs, I cannot update it from home, and worse, I need to update it with the computer the game is installed on) So, when I had bought the game and I had no way to patch my game at home, without internet... what I had think about that game? I had been cheated. I had paid for a buggy games that I cannot update because I don't got internet. That in the industry is a "evil" plot to reduce piracy... but in my eyes, is robbery of my money for a game that got intentional bug to protect them self from piracy. And so again, the people doing piracy are simply encourage to continue their ways. While for any internet user it's nice, but for those 5.9 billions people that didn't got it, that's don't make it. (so people cater on console game that don't need to be patch because first version is intentionally bug to not be played by pirate.)

Heroes of Migh an magic standalone expansion (Tribe of the East), don't got any cd protections... The game industry start to understand the principle: When you try to protect something, your fear and the mechanics put in place stop the growing and progression of your creation. When you love your creation, you give everything you can to it (even if the coding job is boring!), progression and expansion arise surely.

I really would like to see a Dominions 4, with a real great 3D engine, with a lot of more polish (informations need to be displayed where it need to be to help the players love their game -> and don't forget to put a switch off for those tooltips for the one who are like me) and the tools (like the pretender tool) to create units, spells, items and maps by the community. A lot of game simply give map editor, they surely can go farther and give to their players community a real easy way to mod their game (Dominions is great so far, but for anything on this world, it could be better). A Dominion 4 that could sell millions of copy­. But to have it, a lot of love should be give to the game. And I am not sure Illwinter would dream and give enough love (and money) to make it a reality (even if some 3D artist can be more cheaper than you think).

Ouf... all those lines simply because I had the feeling to be crush by a "protecting community mold" about a manual not implemented in the game.

Jourdelune
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  #28  
Old October 18th, 2007, 12:01 PM
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Default Re: Incentives to patch the game?

> But to have it, a lot of love should be give to the game.

A lot of love has been given the game , but there are just two of us, and only one programmer, so regardless of how much love we will put into the game it will not be enough to fullfill the needs of a bestselling game.

> And I am not sure Illwinter would dream and give enough love (and money) to make it a reality

No, we dont dream of making a million sales dom4. Our funds are rather limited and we both have full time jobs (teacher and computer engineer). We arn't very interested in money, but we've earned a bit on dominions. We make what we like and if others like it as well we are pleased. Currently I'm more interested in making another game than working on a new version of a game I have developed for 10 years. It gets boring, at least the less creative parts such as interface etc.

I feel more gratified by positive feedback of a few people I like and respect, than with vast sale numbers of a game I do not like, or haven't made myself.

> (even if some 3D artist can be more cheaper than you think).

Since we can't give ourselves full time jobs as game developers it is not an option
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  #29  
Old October 18th, 2007, 01:23 PM
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Default Re: Incentives to patch the game?

Well, I must say that I can't really share the "omg it looks sooo baaaaad and the gui suuucks" sentiment of some people who have it on D3 because I used to be a huge fan of Dominions 1. ;p

Now THERE'S a game that had the most counter-intuitive GUI and the ugliest graphics I had seen in a long, long while. And it was still awesome. There's just a few things I miss from D1... And they're the lack of crazy bless effects, 100% resistances for elemental magics and the map's graphics changing when you had high growth/death and populace growing/diminishing in a province (a forest-y province turned into a wasteland and so on, it was awesome), and how hot/cold provinces really started to show that they were hot/cold... I guess it would've been impossible to do with the new map system that was introduced in D2, but still, that was awesome.

But GUI-wise and graphically, Dominions 3 is godlike compared to Dominions 1. Sure, it's no Dawn of War, but you can't make new units and mod other stuff too as easily in DoW than you can here! ANd you know, I did try playing Dominions 1 just to check some old things but it was so awkward to play and the lack of research pool started to irk me really fast - and the size of the map which shows at any given time was so small too that it just wasn't fun.
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  #30  
Old October 18th, 2007, 02:22 PM
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Default Re: Incentives to patch the game?

Jourdeloune, why would you like Dominions 4 to have spesifically great 3d graphics instead of great graphics, leaving the choice of 2d/3d to the developers? The latest Shrapnel Games' FRAG! newsletter (not available online, but I can provide the particular article if you're interested) discussed the necessity of 3d.

In short, there's no reason to use 3d for graphics, as far as the GRAPHICS go. It can be used to allow various gameplay elements in FPS or RTS games, and provides some problems with camera control, but 3d doesn't necessarily look better than 2d. Good 2d graphics look better than bad 3d, and while it's hard to make good-looking humans that are just 32 pixels high, it would be even harder to make good-looking humans when you have just few polygons to work with - not to mention complex forms with small animated parts such as hydra's heads, or a scorpion king (8 legs, 2 hands, a prehensile tail... it adds up). Furthermore, Dominions combat system can't use most of the 3d changes, because the lay of the land doesn't affect battles; only the dominion and scales, and sometimes the terrain of the province, have an effect in the battlefield. With no elevation bonuses and no line of sight, what could 3d be used for?
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